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  1. #1
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39

    FATEs are killing Dungeons and team play

    Group finder is empty, There are non even some DPS, because the FATEs gives too much experience points.
    Everybody is roaming mindlessly from FATE to FATE.
    Chat is filled with grouping for FATE demands or offers.

    It's shame that this system corrupts the game, please Squee, nerf FATE ASAP, don't boost XP in dungeons, because they are not the problem.

    Also, casters not in those roaming bands can't cast before mobs are dead, and no we won't accept to group because we'll loose our place in dungeons queue.

    Sorry that I prefer team play than mindless roaming and farming in a MMORPG.

    I'll won't renew sub if this problem is not solved because I don't want to share anything with mindless people who only want profit and not sharing something interesting and together.

    Let's call that lovely game FATE Fantasy, as it's what it came to be.
    Voila, thanks for reading.



    Addendum from page 13 of this thread:

    Quote Originally Posted by Deathgasm View Post
    So, that thread brings us some good points.

    In fact dungeon runners do not have any problem with FATE runners.. till they meet.

    Here is the problem.

    I, we(?) don't mind about rushers, they're a part of the paying community, hence they help our game. Hail to them.

    And to stay in good terms, we should manage a better way to meet each other.

    On one side I purpose to render completely optional the dungeons. Put them off the story line.

    On the other side, create a requirement system for dungeons like a pool of achievements you have to pass before pretending to attempt the next one.

    (We can even have some role dedicated achievement like no life bar must go under 50%, no member must be hit during a certain fight, no debuff must stay longer than .. sec, et cetera. Those are just silly examples poping with not serious thinking. This completing the tutorial aspect and the whole work which has been very well done on the progression of the difficulty.)

    If a FATE runner likes to do dungeons too but think about to run them lately, at 50, no problem at all, but he'll have to prove his value first, starting at the beginning like dungeons runners did.

    Some will say, no way to cut the community in two.. but to say the truth, look it is already done, by itself, so manage to create a border and some rules more conducive to diplomacy.

    If on the other side, FATE runners want dungeon runners "to merit" their participation in FATEs, no problem, the achievement journal can be there for that too..
    .. but you'll know better than me what requirement system for FATE you should purpose.

    (It can be, why not, could be fun, a kind of race between FATE, and terminating a few one within a certain time, hence forcing to join a zerg party. Like that, dungeon runners who are in the end thinking, ok, let's zerg a FATE for a while will have to start at the beginning to be able to bypass the Synch lock.

    That all requirement systems will bring back some people later in lowbie zone to complete the FATE achievements as the lowbie dungeons instances for the same reason, hence that's a way to extend the lifespan of low level zones and instances)

    I'm sure there is a solution somewhere and also, I apologize for the way I wrote the opening message,.. of course I was tired as you were all, with the marathon of the opening.. anyway sorry about that.
    (50)
    Last edited by Deathgasm; 09-11-2013 at 09:56 AM.