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  1. #1
    Player
    Mishayangg's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Captain Cook
    World
    Spriggan
    Main Class
    Marauder Lv 72
    I tried this and it works!

    "There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit."
    (2)

  2. #2
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Mishayangg View Post
    I tried this and it works!

    "There is a simple way to make sure this doesn't happen. You need to cast a spell once you've left the AOE's area and the sever will register your new position. The moment you leave the area start casting and you will never be hit."
    Regardless if this works or not, this is NOT convenient, and this would only put aside one of the long list of issues server lag has. If the server forcefully refreshes the client's location on client actions, well, that's great, but there's a bunch of other stuff not working and that can't be workarounded by a sh*t "fix" like this
    (6)

  3. #3
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Please add this quote from Yoshi's post about the battle system during beta:

    With the advent of stronger internet connections, recent MMORPGs have come to be able to have defensive and evasive skills similar to offline stand alone games. Despite this, I feel that this does not fit with our customers who play FINAL FANTASY online, and I would like to have everyone play this game steadily for as long of a time as possible, which is why we’ve eliminated action elements to the best of our ability.

    With these goals in mind we have built the content and the battle system.
    Visually noticeable AoE attacks that you can avoid by moving
    A system where you can boost damage by attacking from certain positions
    Freedom to put things together by executing skills that follow a specific route
    Being able to fixate on dealing the most damage while giving consideration to TP/MP costs in the end-game.
    Jump not being essential for clearing content

    While it might be thought of as simplistic, the end-game after reaching the level cap is where a good deal of player skill differences will start to appear, especially when adding equipment into the mix. We started designing this game by making the first goal of FINAL FANTASY XIV: A Realm Reborn having everyone enjoy this aspect.

    This is the reason why there are no action elements in FFXIV content and battle.
    The full text is here: http://forum.square-enix.com/ffxiv/t...=1#post1291216

    The beta forums are gone, but doing a google search for:
    FFXIV:ARR "Battle System" Yoshi
    pulls up copies. For example here: http://www.neogaf.com/forum/showthread.php?p=65514566
    (6)
    Last edited by Silverwalk; 09-19-2013 at 06:29 PM.

  4. #4
    Player
    Cienna's Avatar
    Join Date
    Sep 2011
    Posts
    121
    Character
    Cienna Darkmoon
    World
    Balmung
    Main Class
    Archer Lv 50
    This issue was supposedly one of the reasons for remaking the game. Please honor your word Yoshi, that this issue will be resolved. I am glad the animation lock was fixed, but this issue still lingers. Thank you.
    (8)