Coil of Bahamut only works in a guild if you have an exact division of 8 people on every night, with the right jobs, with the right gear for said jobs.

It is almost if not impossible to schedule effectively as a guild.

Coil of Bahamut is forcing us to either leave people out completely or it is forcing us to take the first capable 8 people but then large amounts of people miss out on turns. Either way it is horrible results. Have to choose to screw guild members over or give up progression and loot.

Already getting drama over this. It is a problem with no solution that SE has given guilds atm. Any guild that does not want to static on this is screwed atm. SE needs to lower the drop rate on items and simply remove the weekly lockout on completed tiers. This game design is simply horrific for any organized guild.SE needs to add content that drop BIS gear without forced 8man statics (need guild based content) or better yet simply stop designing content like this.