Quote Originally Posted by Bluejay View Post
I haven't made it to end game content yet, so please feel free to ignore my opinion, but...

I am ok with content that requires statics as long as that is not the only thing to do at the end game. I don't think every piece of content has to be open to every game play style. As long as they add stuff for FC's and soloists at the end game as well, let the statics have Coil.

I realize that since the game just released, there might be a limit to the amount of end game content available. So I will reserve judgement until a few expansion packs come out and we can see if they are attentive to the other MMO game play styles.
I agree - if Coil's the end game content for people who want statics then that's fine, no issues with that. But if static's is all there's going to be then we've got a problem on our hands!

What's odd to me is that 95% of the game is about solo or DF play... it's like they say "You know all that stuff we taught you to expect? Those things we encouraged you to do? FORGET THEM ALL!" XD Err... basically, Coil sounds like a complete change in attitude towards the fundamentals of the game compared to how you play the story, FATEs, DF groups, etc. This is rather worrying for someone like myself, because the pre-Coil content by and large suits the free time I have available very well, but "no static=no progress" doesn't at all :S

I really hope each expansion "resets" what's required of players, in the sense that people can jump into pretty much any story they wish and progress post-credits onto hard/extreme/static-style content, rather than adding end game onto the end game onto the Relic onto... etc, etc.