Results 1 to 10 of 87

Hybrid View

  1. #1
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    It is a tad odd they went with the whole "Progression flag" system I guess it's more of a "Challenge to beat the whole thing before your flag resets" but they should at least let players play in the prior dungeons to allow for endgame communities to grow instead of being secluded.

    I'm all for making sure stuff like Binding Coil and Crystal tower stay the hell away from duty finder, but I would also like to see them ease up on the restrictions for a server community to be able to grow. Then again from the sounds of it Crystal Tower sounds like it will be the place to go for endgame shells to participate outside of their 8man groups, and help eachother gear up for the Binding Coil runs, and this also helps prevent certain shell members from being run raged because they are the only guy who wants to be a tank, healer, whatever because he plays with his group and that's all he needs to do, not run 80 instances of Turn 1 of coil to catch all the DD's up.

    In a way it promotes diversity in endgame communities and not wedging the small tank/healer community in a high demand situation where they may not be comfortable. Hell I know I enjoyed playing Corsair in FFXI but I sometimes didn't feel like showing up to everyones damn run to restore their 2hours, similar situation with BlackMage.
    (6)

  2. #2
    Player
    Macho's Avatar
    Join Date
    Aug 2013
    Location
    Sac
    Posts
    33
    Character
    Macho Chavo
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    I didn't know it was like that (not there yet) and completely agree with you. If I'm understanding you correctly wouldn't it be ok/better to limit it based on individual? Make that person the party leader, enter, take care of business and if someone else needs it later. Well they are party leader and use up their turn...that make sense?

    That's how I remember it being done in a past game I played and I like that idea better than using the whole well you grouped once already so you're done for the week.
    (0)

  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Macho View Post
    I didn't know it was like that (not there yet) and completely agree with you. If I'm understanding you correctly wouldn't it be ok/better to limit it based on individual? Make that person the party leader, enter, take care of business and if someone else needs it later. Well they are party leader and use up their turn...that make sense?

    That's how I remember it being done in a past game I played and I like that idea better than using the whole well you grouped once already so you're done for the week.
    Yes except here its not just the party leader, but everyone in the group and anyone who joins the party leader's group is bumped up (so they can't go back either even though they technically didn't already farm it).



    My preference for endgame limitations is something like Key Item unlocked teleportation to different wings (you beat X boss, you can teleport to Y safe zone). With lockouts at most for specific bosses, or preferably some type of personal loot limitation if they need to limit farming because of a lack of content (which is the real reason for all this crap) with no limitations placed on how many times you did content just how quickly you could progress (the ideal for building community).

    Which is how ARR was originally planned. You were to be given a certain number of needs per week, but they discarded this and replaced it with the mythology cap so we could have a wonderful year long currency grind instead...

    /fume
    (6)
    Last edited by Murugan; 09-19-2013 at 04:12 PM.