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  1. #1
    Player
    Veis's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Aestahl Lysilium
    World
    Balmung
    Main Class
    Arcanist Lv 60

    I think Summoners are fine.

    Honestly, in my opinion, I think summoners are fine.

    I see three main complaints about the class:

    1.The Dislike of Pet Aesthetics
    Do you REALLY want a giant pet in the middle of the already insane cluster of attack glare?

    2: The belief that the class is too DoT based and not pet based enough.
    Everyone would want a summoner to be THAT class who does nothing but manage a pet until they realized it would be incredibly boring compared to having your own abilities. I look at it like this as a final fantasy fanboy: I have the Bio and Ruin line of spells, and Shadow Flare, one of the cooler spells in the final fantasy series. I like the balance in this game.

    3. Boring to play.
    People who complain Summoners are dull and simple to play are the same ones who leave their pet on auto and refuse to manage contagion of pet positioning. They never have contagion up for transitional periods in raid fights where it shines and they re-summon their pet multiple times, losing a ton of DPS. If you want a hyper complex class that will challenge you every single fight, play monk, that class will exhaust you during raids.


    I REALLY love my summoner and the class is a blast to play. I really think most of the issues people have is that the class is incredibly different from what they expect from most FF games or FFXI.

    Each FF is unique, and this one is no exception.
    (4)
    Last edited by Veis; 09-19-2013 at 09:25 AM.

  2. #2
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    They are more than fine. Their DPS is overpowered as it is and will most likely be turned down. They got great utility with instant combat rez and they can DPS on the move.


    But I agree. That pet really needs a revamp and the class is pretty simple and straight forward in its dps cycle, no procs whatsoever
    (0)
    Last edited by savant07; 09-19-2013 at 09:41 AM.

  3. #3
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Lol....

    Simple solution here; Play another dps class and come back an tell me the class is fine. Yes we have utility, we have heals, we have rezzes but it doesnt overshadow the fact that the class is labled a dps job yet it doesnt do a good job of it. I honestly feel why the class is in the state it is is because it was released in the last phase of beta which to me, isnt enough time to make changes to the class.

    Dragoons hit for far more and overall do more,
    Black Mages blow our damage out of the water with 800+ nukes,
    Bards blow us away in damage wit 400+ AUTO ATTACKS and even more with their shots+awesome utilty with songs,
    Monks do tremendous damage if the player is good with the positional abilities plus stance dancing.

    full suit of AK+Garuda book+DL jewelry, my 4 dots are ticking for roughly 270ish every 3 seconds, pets hitting for 150ish and ruins hitting for 150ish, while it may all sound fine an dandy, the other dps classes do overall much more.
    (4)
    Last edited by Rover1983; 09-19-2013 at 10:13 AM.

  4. #4
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Another thing to add that the classes I mentioned above have that us summoners do not is - Auto attack - Bards auto attack hit extremely hard alone, monks hit quick as hell, Dragoons hit hard and thats just their auto attack so those are more factors that take away from our dmg.
    (3)

  5. #5
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    Someone clearly doesn't know how to play or is trolling. Summoners are currently the highest DPS class by at least a 20-30% margin. You need to learn to play if you aren't beating all other DPS classes
    (2)

  6. #6
    Player
    Rover1983's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Gaius Valerius
    World
    Adamantoise
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by savant07 View Post
    Someone clearly doesn't know how to play or is trolling. Summoners are currently the highest DPS class by at least a 20-30% margin. You need to learn to play if you aren't beating all other DPS classes
    According to who or what? Seriously provide me with some numbers because the numbers I personally see from my Summoner and other dps classes are not even close to each other. And no, Im not trolling nor bad at the class, a friggin idiot 5 yr old can figure out the rotation for the class... Stop acting like its difficult to play.
    (3)

  7. #7
    Player
    savant07's Avatar
    Join Date
    Sep 2013
    Posts
    165
    Character
    Ashen Valanar
    World
    Lamia
    Main Class
    Archer Lv 50
    According to the parsers people swear. Lots of posts about summoners being top. Even people streaming Coil turn 4 and coil turn 5 say so. Summoners are OP in DPS and will most likely be toned down a bit.
    (2)

  8. #8
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    1) Yes...I actually would. I personally dislike how SE has downplayed summons over it's most recent games. I miss the FFVIII spectacles. But this really is just a nit picky, fanboy preference. Not a deal breaker for me.

    2) I still think they can make it more pet based while still keeping the "master" role the same. You mention Contagion...but that's literally one skill. Everything else is better left an auto. The pets also don't seem to stand out in their roles very much. The tank pets are really the only ones that are distinctly different in their function.

    3) I think it's boring, but not because I feel there isn't enough to do. In fact, I think it's incredibly involving. It's just a) the same rotation over and over with almost NEVER a need to change it. and b) not very satisfying to watch all my DOTS and wonder how much damage they're doing.
    (1)

  9. #9
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Rover brought up some very good points. I started this game as an ACN and eventually became Summoner. I was vested in the job, but found it wasn't thrilling enough for me. My MAIN reasons are the following:

    Role Limitation - This is less of a problem with the job itself and more a problem of SE's implementation of the job. This class is so freaking diverse, but a forced application of "DPS" is many times discouraging. This job is a jack of all trades, master of none type. It needs to be given the opportunity to use it's diversity, but SE has shoehorned jobs into playing ONLY the class they were intended for. With cut and dry classes like Tanks, that's fine. But support/multi-role classes like ACN/SMN/SCH/BARD get shafted with this type of implementation.
    (1)

  10. #10
    Player
    Nichigo's Avatar
    Join Date
    Sep 2013
    Posts
    210
    Character
    Hououin Kyouma
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Lack-Luster DPS - This is an extension of the previous point. We are DPS, but we're not great at it. DOT has VERY limited instances where it's ideal. Boss monsters/endurance fights is where DOT shines...and possibly the only place it shines. Everywhere else, it's horrible. Even if our damage is on par with other classes, we need TIME for that damage to accrue. ACN/SMN feels SO useless in dungeons when clearing trash mobs. By the time I'm finished with my standard DOT rotation, the mobs' health is already half gone. I clear dungeons significantly faster with my Bard and Black Mage. The only advantage DOT really has over Spike damage is that it's easier to manage aggro (i.e....you don't even have to pay attention to it cuz you'll never pull any hate). Now, I wouldn't be so disappointed in this if SMN were allowed to be more of the support role that it is. But it doesn't fit the DPS role well enough to be forced into it on a consistent basis.
    (3)

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