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  1. #1
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    By Elemental Resistances being removed they meant certain enemies being strong or weak to specific elements. For example, black mages would be completely dead weight in a fight with a Fire-resistant enemy. There is still an elemental resistance mechanic, though, that reduces or increases damage from spells, just not specific elements.
    (1)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Estellios View Post
    By Elemental Resistances being removed they meant certain enemies being strong or weak to specific elements. For example, black mages would be completely dead weight in a fight with a Fire-resistant enemy. There is still an elemental resistance mechanic, though, that reduces or increases damage from spells, just not specific elements.
    Thats because they were not gonna put enough effort into the design of all the enemys, hence the "trash" design. Instead of simply giving BLM access to all the elements and give WHM/CON a light based or non elemental nuke like the one ARC has, they felt the need to split them up so they didnt have to deal with the elemental wheel which exists in basically every FF. The slash/pierce/blunt i understand more, because we are sadly locked to one weapon type, though that could be fixed easy enough with things like the early 1.0 ideas of stances and different types of each weapon (ex: dagger = pierce, shield skills blunt, gladius slash, MNK can do the same or do stances pure and simple, DRG could have attacks that are a little of each based on what part of the spear you hit with..ect) Of course the bonus wouldnt be huge enough to make a massive difference, but it would help.

    but this game lacks major depth in combat. Stats are super simple, the gear is super simple and linear, the enemys are trash design so of course they are simple minded. Its just over and over a game for the simple minded players who dont wanna think when they mash a rotation...like every other MMO these days.

    And bard in general is basically just a ranger with some simple buffs, they pretty much took the thought and true support role out of the job even compared to 1.0.
    (4)

  3. #3
    Player
    Doctor-'s Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    206
    Character
    The Doctor
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Bumping for more discussion -.-
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    401
    Quote Originally Posted by Zanfire View Post
    Thats because they were not gonna put enough effort into the design of all the enemys, hence the "trash" design. Instead of simply giving BLM access to all the elements and give WHM/CON a light based or non elemental nuke like the one ARC has, they felt the need to split them up so they didnt have to deal with the elemental wheel which exists in basically every FF. The slash/pierce/blunt i understand more, because we are sadly locked to one weapon type, though that could be fixed easy enough with things like the early 1.0 ideas of stances and different types of each weapon (ex: dagger = pierce, shield skills blunt, gladius slash, MNK can do the same or do stances pure and simple, DRG could have attacks that are a little of each based on what part of the spear you hit with..ect) Of course the bonus wouldnt be huge enough to make a massive difference, but it would help.

    but this game lacks major depth in combat. Stats are super simple, the gear is super simple and linear, the enemys are trash design so of course they are simple minded. Its just over and over a game for the simple minded players who dont wanna think when they mash a rotation...like every other MMO these days.

    And bard in general is basically just a ranger with some simple buffs, they pretty much took the thought and true support role out of the job even compared to 1.0.
    This x100000000. I'm going to stick around, but dear god does this game's combat need to improve. Every time I think of the wasted potential wrought by the limit break system I die a little inside.
    (0)