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  1. #1
    Player
    Vuitton's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    14
    Character
    Chevalier Vuitton
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    Suggestion to Improve Dungeon Finder & Alleviate Ampador Keep Issues

    Please consider implementing a "random dungeon" option at level 50 that would reward players with some Philosophy and Mythology Tomestones (on par with Ampador Keep). This would evenly spread out high level players throughout the low, mid, and high level dungeons, helping non-level 50 players clear content, and take stress off of the Ampador Keep.

    Right now it is very hard to find players to complete the lower level dungeons and this would be a great solution that addresses many things.
    (16)
    Last edited by Vuitton; 09-19-2013 at 08:04 AM.

  2. #2
    Player
    FinagleABagel's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Semir No'haelis
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    I kind of dig this idea. I'm not sure if it would help new player populations with dungeons, since I'd imagine most people would premake the parties to avoid new players...but still, it's a solid starting point.
    (0)

  3. #3
    Player
    Dreadrot's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Sarangal Tumet
    World
    Jenova
    Main Class
    Arcanist Lv 50
    Yea I like this idea also I don't mind them even giving scaling mythology tomes from lower to higher level dungeons like getting random sastasha gives 10 mylthology or stone vigil gives 30 etc.
    (1)

  4. #4
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    I like this idea
    (0)

  5. #5
    Player
    Orson_Dara's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    101
    Character
    Orson Dara
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    I always figured it'd be a good idea for level capped 50s to be able to do low level dungeons for Tombstones. Heck they could even give you a bonus for helping first timers run the dungeon.
    (1)

  6. #6
    Player
    Ajit's Avatar
    Join Date
    Apr 2011
    Location
    ul'dah
    Posts
    2
    Character
    Barbaric Ajit
    World
    Odin
    Main Class
    Thaumaturge Lv 30
    Great idea. Not only is this good for reducing the time it takes to join a duty, but also helping those at lower levels who still need clears. Also, spamming the same dungeons does get boring.
    (1)

  7. #7
    Player
    Veurr's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Veurr Vonhealinsmiten
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    This is a great idea. Not really a substitute for fixing the infrastructure of the game. But an excellent jumping off point. I disagree that the reward should be scaled down for going into low level dungeons though. Should just be a flat rate. Simply because it scales you down and makes you do the dungeon with appropriate level stats/spells. Dont penalize people for being good at the game.
    (0)

  8. #8
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    It's an interesting idea, but I have some reservations.

    The main issue I see is that it could make every lower-level dungeon like Castrum is now, where people interested in the storyline get trampled by a rampaging horde of speed-runners trying to build up stones as quickly as possible for Darklight and Relic gear.

    I'd be happy to see it implemented, but it would be nice if there were some caveats to prevent this type of behaviour. Possibly force cutscenes, so that you can't pressure people to skip, and tie the stone reward to how many trash monsters were killed so that there's incentive to fully clear the dungeons and not just push people through.

    Edit: If it would be possible to pre-make the parties and apply for this Duty option, it should *definitely* scale rewards down on the lower-level dungeons. It probably should anyway, but full rewards should certainly be tied to actually doing the dungeon in a way that helps someone who was queue'ing randomly for the storyline.
    (1)
    Last edited by Vhailor; 09-20-2013 at 04:28 AM.

  9. #9
    Player
    Loxius's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    80
    Character
    Loxius Montaque
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I think it should be on a 1 per day only and award not that many tomes of mythology. Would think more in 60 tomes of Philosophy and 15 tomes of mythology not more since a lot of the lower dungeons are very easy.
    (0)

  10. #10
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vhailor View Post
    and tie the stone reward to how many trash monsters were killed so that there's incentive to fully clear the dungeons and not just push people through.
    This is probably a good idea regardless. A much better way to fix the issue SE has with players speedrunning the dungeons that doesn't make players scream about SE slowing them down on purpose.
    (1)

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