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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    It varies on my server. Yew almost always has more supply than demand and I've seen prices drop as low as 4.5k before. Walnut goes through phases of too many and none up. It's rare that there's none up however, but it depends how many botanists are logging that week. Now imagine all the walnut logs ever to exist and add 10% of that figure on, that's how many logs would exist in the wards right now. Demand won't eat them up because that would just reduce demand from new logs coming about. Like I say it's rare that there's 0 up and eventually (usually within a few days) supply is going to catch up to the current demand. I've had stacks go unsold for over a week sometimes.

    All other logs except mahogany suffer from massive over supply issues because they aren't skilled up on. No one needs 500 pine or chestnut logs. Why mahogany doesn't suffer from this is because the cap for chopping them is 1 per chop and it's a hard log to chop. This is exactly why I believe everything should be capped at 1. Those other logs would have value. But sure, yew and walnut may suffer supply issues then. The solution is more walnut and yew trees in grade 5. Or with a cap of 1 you could perhaps use your idea and make walnut easier to gather with the right sweetspot.
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  2. #2
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Here are my thought for improvements for gathering Illy op. most stated are small worries.

    -"For Levequest, we are forced to quit by the system and getting that last few swings in at the end of gathering is prevented ... please someday somehow at the very least add a message option that could pop-up at that time saying ("Yes" finish gathering here), or ("No" stop gathering here) *as an example of course.

    -While gathering keep tool drawn until leaving the gathering area or until it is set to off by players manually. Gatherers could decide for themselves when to put it away.

    -Hatchet "Primary" and Scythe "Secondary" are the limitation really needed? can't we freely choose which goes which?

    Quote Originally Posted by Illy View Post
    Third on the list is making gathering possible everywhere. Considering that Logging, Mining and Fishing are real classes and not just side skills they should be useful EVERYWHERE. I don't want to be running through a area and use arbor call to be told there are no trees in this area. I can clearly see trees around me(and there is always water and rock around as well) so I should be able to do something in these areas. I'm aware that there are not a ton of grades yet but they should still have more harvesting areas.(after all they can change or modify what areas yield what later. Which as a matter of fact they have already done to several areas)

    Another minor gripe I have is aggro. Gatherers should have some kind of ability to help with aggro when getting to or around trees.(and I'm talking all aggro not the certain kinds of mobs thing you can get which are useless in my opinion) Think something like Camouflage like ranger got in FFXI or Hide that Thief got. Also make it so that once you start a gathering attempt you can't get aggro. SE has done a good job for the most part in pulling mobs away from gathering areas but there are still a few areas that are a problem and it would be nice to not have to worry about aggro once you are already on the tree. But again this is a minor gripe compared to the other issues mentioned here.
    I wholeheartedly agree with you, every tree , every exposed rock, and all source of water should have something to offer, and with more possibilities as well.

    -"Camouflage, Hide, and also Detect, Luring, Defend-Your" ; abilities like those are most definitely needed. Is "run away" all an R25 Botanist can do?, something for example: Aggressive beasts hate player less when equipped with a Gathering Tool, as a special effect maybe.
    ( everything else you've stated is great as well.
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    Last edited by Dras6fin; 05-04-2011 at 08:24 AM.
    "It's The Journey that is important, The Destination is Not that important."

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