


Why is it the only answer to RMT in these threads is to make it so prevalent its worthless? Surely gatherer classes need to have a point even for low level players.Shards are in such a bad place right now, you need so many to level up crafts and make stuff that even RMT have hopped on the market and are posting it in their advertisements. Please give more efficient ways to gather shards SE. We need too many to level crafts and consume too many for how few ways there are to get them.
I think a good way to fix this is change the exp that shards give, since higher gathering points happen to have shards make the shards at those points higher level and yield an extra 1-2, ie shards at lvl1-10 yield one shards and are level 1-10, shards at 11-20 points are 11-20 and yield two per. This would encourage DoL to to harvest shards for exp providing a better balanced market
But it is also contingent on them banning all the mine bots out there and removing a large amoutn of the rmt shards in the market. This would keep the price they are at which is some what reasonable while encouraging disciples of land to harvest shards
Because once RMT are gone shards will skyrocket in price. There needs to be more way to gain an item in such high demand. You can use up 1k shards in 30 mins of crafting at 50. Enemies need to drop shards again and fishing + cooking needs shard synth as well as alchemy needing a cluster to crystal and crystal to shard synth.
Also the fact that shards are the best gil/hour right now as a 50 miner/botanist shows it will be even better once RMT are gone, meaning leveling mining/botany is a waste of time. That's bad design, higher level should equal more gil.
Last edited by Shiyo; 09-20-2013 at 06:31 AM.
since mining is a lot easier and getting crystals is a 100% thing. Also you have abilites to double the amount... really? getting crystals is so extremely easy and fast now. You can see at the market right now that everything is kinda fast and easy to get since we have a deflation in prizes from day 1 on 99% of the items i would say.Because once RMT are gone shards will skyrocket in price. There needs to be more way to gain an item in such high demand. You can use up 1k shards in 30 mins of crafting at 50. Enemies need to drop shards again and fishing + cooking needs shard synth as well as alchemy needing a cluster to crystal and crystal to shard synth.
Also the fact that shards are the best gil/hour right now as a 50 miner/botanist shows it will be even better once RMT are gone, meaning leveling mining/botany is a waste of time. That's bad design, higher level should equal more gil.
in version 1.0 you could do shard from fishes.

Which was a terrible introduction to alchemy, it's a good thing they removed that. It was much better with the old cluster to crystals and crystals to shards without the fish to all of them good old HQin'g a cluster to crystal synth and getting back 4 clusters instead lol.
But they should at least make it so you can get shards randomly from gathering itself like in 1.0 and still have the selectable shards for if you want to purely focus on gathering the shards
RMT bots have a huge advantage over players in the area of shards, because bots don't give a damn about their exp. Shards need to give better exp so players don't feel like they're wasting time gathering them.


What?
So your saying crabbing a pick axe as a level 1 miner and farming 300+ shards an hour is difficult and not efficient?
Man... Ever played FFXI? In ffxi the only way to get crystals was off Elementals (Sprites) that spawned in various places under certain weather conditions and every crafter needed 1 crystal per synth just like this game...
This game is 100000* easier when it comes to getting shards...
"Give an inch, want a mile" I guess.



It's really only awful for cooking. You need 5-6 of 2 types of shards for a single piece of food, and food is made in large quantities so yeah....What?
So your saying crabbing a pick axe as a level 1 miner and farming 300+ shards an hour is difficult and not efficient?
Man... Ever played FFXI? In ffxi the only way to get crystals was off Elementals (Sprites) that spawned in various places under certain weather conditions and every crafter needed 1 crystal per synth just like this game...
This game is 100000* easier when it comes to getting shards...
"Give an inch, want a mile" I guess.
It's extremely imbalanced for cooking. I would be fine with just lowering the shard amount needed for food.
It's not nearly as bad for the other crafts IMO.
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