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  1. #21
    Player
    AreeSoothsayer's Avatar
    Join Date
    May 2012
    Posts
    110
    Character
    Aree Soothsayer
    World
    Masamune
    Main Class
    Lancer Lv 50
    Odd. I've noticed the animations on my Archer. The bloodletter not going off right after a GDC was noticed. Instead of trying to force it to work that way I looked through my skills.

    The Lancer Fient skill uses a normal auto attack animation. The 20% slowdown for 10s isn't shabby either. I found out by using bloodletter and then tapping fient both go off in a quickfire succession. Doubleshot anyone? =D
    (0)

  2. #22
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Completely agree. Off GCD skills plus animation lock has resulted in a very disjointed game play experience. It just does not feel fun or rewarding.
    (1)

  3. #23
    Player
    Lucroarna's Avatar
    Join Date
    Oct 2011
    Posts
    130
    Character
    Kender Lightbeam
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    BRD doesnt use bloodletter.

    Come on.
    (0)

  4. #24
    Player
    Naelle's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Robin Gunn
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    I've never encountered this issue. Maybe I should mash buttons more.

    Also, my bloodletter and spirits within both overwrite my gcd attack animations mostly. Not sure why you guys are having it not do that.
    (0)
    Last edited by Naelle; 09-19-2013 at 08:58 AM.

  5. #25
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by JamesX View Post
    I am a little confused... are people complaining that their instance skills are not going off? or they are complaining that their instant skills, which went off instantly, are preventing the use of another skill for a few seconds?
    Both are true, neither instant skills are going off instantly after using another ability, nor anything else is going off instantly after using instant off gcd ability, there is awlays animation cooldown (maybe except some few abilities I don't know about).
    However complaint of this particular thread is about "instants can't be used instantly, but boss mechanics require them to be used in that way". What the OP video demonstrates is that some boss spells require to be interrupted in such a small window in which it is impossible to activate interrupt skill due to how combat mechanics work.

    It's like encounter designers are not in agreement with combat mechanics designers.
    (1)
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use

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