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  1. #11
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    Quote Originally Posted by Synvul View Post
    I understand this. I asked in free company why I would want to use Bloodletter over Heavy Shot. Became a big thing with a raider in the FC deciding to be a jerk and getting blacklisted. I asked why. All said instant and not on GCD. The problem is that this instant spell animation is as long as GCD. At least when I use. So I ignored them and moved the ability away from use. I don't understand this as some abilities it seems like I can interrupt and there are others that I can not. I would enjoy at least having an ability that broke current animation to allow a different ability to be used even if it had a 30 second cooldown. Could at least make a macro then for what ability you normally would need instantly.
    Do you really think they intend people to not use abilities in anticipation of cast that might be required to interrupt? I don't think so, and if it would be true I would be simply amazed about how this bad of the encounter design is allowed.. the more I think about it, it's probably SE just having a low standards at least from the western mmorpg player perspective.
    (3)
    Last edited by complexxL9; 09-19-2013 at 06:18 AM.
    Something does not feel right with your game: http://forum.square-enix.com/ffxiv/threads/86836-The-Navel-(Hard)-plume-animation-damage-impact-out-of-sync http://forum.square-enix.com/ffxiv/threads/71728-The-problem-with-Instant-OFF-GCD-abilities-makes-combat-feel-less-rewarding http://forum.square-enix.com/ffxiv/threads/91388-Silence-not-taking-effect-even-though-it-is-used-before-enemy-finishes-the-casting http://forum.square-enix.com/ffxiv/threads/86887-Unable-to-activate-skills-even-though-UI-displays-them-as-available-for-use