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  1. #1
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Starlord View Post
    Do you expect open world mobs to be a threat? Grinding mobs to get levels shouldn't have any fancy work. Even FFXI wasn't like that, it just had a slow combat system, mobs with alot of health, and if you got after IT's they can hit hard.

    Grinding shouldn't be this fancy work that requires tactics. Leave that for bosses.
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
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  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Zanfire View Post
    then why have them...or levels in general, might as well make a game with just bosses if they seem to useless to you and shouldnt require an ounce of brainwork. Just throw everyone at endgame and only do bosses, im sure the WoW MMO gen crowd would love that.
    Well, that's what it seems like anyways, some people want leveling up mobs to be like bosses. I agree though that when you hit like 30-35+, mobs should have moves to worry about. 1-30 should be more about learning your class then worrying about something that can kill you. Learn your class first (1-30), then turn up the heat (31-50+)

    Just don't make normal mobs "true bosses" because that defeats the purpose of having mobs to "level up" on.
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