Quote Originally Posted by Shiyo View Post
Still extremely boring, the enemies pose no threat and require no strategy or teamwork, just spam your DPS rotation on them and randomly cure people. No dispel, no stun, no buffing players, no skill chains, no MB, no scary TP moves. They have at most 1, sometimes 2 special attacks you need to look our for and barely do anything to be scared of.

We need bosses to grind on with multiple attacks, we basically grinded on bosses 1-75 in FFXI. Why was every normal enemy in FFXI a boss but normal enemies in this are just autoattack + 1-2 random abilities that barely do anything?
FFXI put a lot of depth to their monsters, they aren't "trash" and die in 5 seconds, they had a few or more skills each, had more then just "i agro w/e is in range" AI and they linked properly with their own kind (not just with w/e was near it). Its sad as hell to see that kind of depth something this new causal generation cant handle, it was so well done and SE was the one of the few if not the only MMO to get so deep with its basic monsters. There was a reason no matter where you went you were fearful of everything and took the time to lean the mobs and their skills and AI...they didnt plaster their levels next to them or abide by this trash rule.

I like grind partys every once in a while, EQOA/FFXI and 1.0 had it, not sure why Yoshi is so anti-group grind...why not more options instead of taking them away?