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Thread: spell speed

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  1. #1
    Player
    MrSeco's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Isean I'
    World
    Famfrit
    Main Class
    Conjurer Lv 50

    spell speed

    why does someone in full dl and relic vs someone in full whm af no relic no primal wep, we both casted raise at the same time and it went off at the same time...

    now should the person with the better gear cast faster..?
    (1)

  2. #2
    Player
    Mairuzu's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    242
    Character
    Snickle Fritz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I don't think its faster casting, but faster REcasting
    (0)

    R[̲̅ə̲̅٨̲̅٥̲̅٦̲̅]ution

  3. #3
    Player
    Inaaca's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    The in-game mouseover for Spell Speed says that it affects both the casting AND recast timers for spells.
    (0)

  4. #4
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    As I have been getting more DL armor and putting my AF away, it seems to me other WHM in full AF have been casting faster than I have been.
    (0)

  5. #5
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    The relic weapon has Spell speed but Darklight gear doesn't. AF gear has Spell speed. It likely just evened out.
    (2)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Spell speed only increments in hundredths to thousandths of a second, that's why it doesn't matter unless a whole lot of it is stacked. I think if you have the best gear you get a tenth of a second off, which by the time the server checks your action .3 second later it wipes out your advantage by a factor of 200.
    (0)

  7. #7
    Player
    Kantide's Avatar
    Join Date
    Mar 2011
    Posts
    515
    Character
    Momo Snugglebites
    World
    Goblin
    Main Class
    Arcanist Lv 81
    I think it needs to have a greater impact on actual cast times. For example, when using the WHM skill Presence of Mind I notice a huge drop in GCD but it means NOTHING because my actual cast times are still about the same. The only skills seeing any benfit in this case from PoM are Regen and Aero...
    (0)

  8. #8
    Player
    Tercino's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    44
    Character
    Tercino Lascaille
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kantide View Post
    I think it needs to have a greater impact on actual cast times. For example, when using the WHM skill Presence of Mind I notice a huge drop in GCD but it means NOTHING because my actual cast times are still about the same. The only skills seeing any benfit in this case from PoM are Regen and Aero...
    I think Presence of Mind affects both, it definitely feels like it to me anyway. I've used it to keep people alive when I know they were going down without it before.
    (0)

  9. #9
    Player
    MrSeco's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Isean I'
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    well this makes no sense lol
    (0)

  10. #10
    Player
    Nevik's Avatar
    Join Date
    May 2011
    Posts
    137
    Character
    O'nali Nevik
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    spellSpeed is a joke... I don't have the exact numbers, but while mess around with gear it looks like +10 spellSpeed will only knock about .01 seconds off the cast/recast... so yeah, I'm really going to waste my slots on this when there's better things to worry about like... idk, INT, MND, or even PIE...and while we're at it, stacking determination is another waste...

    SE should fix that...either make it more noticeable, **ex: instead of 0.01 it should be 0.1 ...or remove the dumb stat cap for melding...or both...lol
    (0)

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