By roll I basically meant keep them all on cooldown as much as possible. But this game is honestly a little weird. The buffs above all stack multiplicatively, essentially, which mean's it's better to have them all active at the same time. But since they have ~1 second cast time it's better to do something like Heavy Swing -> Raging Strikes -> Maim -> Internal Release -> Storm's Path -> Blood for Blood, so you aren't wasting as much time stacking buffs (once you stack 3 without using a cooldown attack you are losing a significant amount of buff time on the first one you cast.
I don't know about dragoons, and really I haven't done the math, but I'm fairly sure 70 tp cost for 10% crit buff and a 140 potency attack is going to come out pretty good for a MRD/WAR. It's not as good as maim, but it's still good. Just as an estimation method, the average potency of your maim combo is ~203. So if the 10% bonus to crit is > the difference (60 potency) over a 20 second duration it would be worth using.
Approximating 10% crit as 5% damage, in 20 seconds you get 7 globals (one is take up by the straight shot skill). Ignoring Fracture for now, 7*203 = 1421 potency worth of attacks. You also get ~83 potency worth of auto attacks per 2.5 seconds, and for these you can count the 2.5 seconds after straight shot, so 8*83 = 664. Adding those you have ~2085 potency worth of attacks going out in that time frame. And 5% increased damage is going to be ~104.2 additional potency, which is greater than the 60 potency deficit between the average maim combo hit and straight shot.
This is mostly an estimation method, but based on that I would say it's worth using if you're going MRD.
With that said, I'm still not convinced it would be worth going MRD and losing access to Bravura.
P.S. yes I think improved maim has a very marginal usefulness due to the duration of Storm's Eye.


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