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Thread: Economy

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  1. #1
    Player
    mynini's Avatar
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    Sep 2013
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    Character
    Vicente Nonsibi
    World
    Jenova
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    Marauder Lv 80

    Economy

    As for now the game is an early launch.. so there is not that much of an issue of the economy for.. NOW!
    As the game matures gil will really be hard to come by, well let me rephrase that.. Don't have a Player vs. game money aspect! there is but its all quest, but what happens if all quest are done?
    as for now most of the money that people are gaining is from Player vs player Marketing... but the main problem right now is the armor repair and teleport cost... we use this everyday! and its not cheap as the time pass by. it stack up the total cost we spend on this.

    So SE please fix this economy! add gils into something what most people do daily.. dungeons, primal! I don't want to compare you with other games, but LOOK AT Guild Wars 2. so far the VERY BALANCED economy in the game bcuz of daily player vs game money.. It made people give a lot of option of how to make the market better and balance for everyone.. so please! let this game keep standing up strong!
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  2. #2
    Player
    Conradus's Avatar
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    Dec 2011
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    Ul'dah
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    Conradus Leviathan
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    Hyperion
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    Thaumaturge Lv 50
    These posts are pointless. None of us know what the overall money supply looks like. SE does. They can adjust fees and rewards as needed, when it's needed. They have the information to know when this needs doing and tools to do something about it. We have neither. If there was evidence of real problems in the markets, that might be one thing, but you yourself admit that there is none. Why are we talking about this?
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  3. #3
    Player
    mynini's Avatar
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    Vicente Nonsibi
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    Jenova
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    Marauder Lv 80
    OH! We have something... WE PLAY THE GAME! if we dont know neither... they why is this feedback forums exist... this is where people past their opinion of what they see in this game.
    therefore I have the right to speak whats in my mind and what I have experience.
    My point is.. we are not generating enough gil from the game itself. only RMT and players that we buy or sell. SE doesnt control the market economy. WE DO! they only provide supplies for us in the game.
    My point is we need more gil generating from the game itself so people will have more option to cocreate the economy. SE only gave us the market.. not the prices. The finance in gil in this game is based on the players prices, not from SE. and this goes to all MMOs out there.
    and FYI.. there information comes from OUR FEEDBACK! yoshii P himself stated that!
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  4. #4
    Player
    Splitpea's Avatar
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    Kiva Beach
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    Coeurl
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    Pugilist Lv 50
    Gil enters the economy from quests and various leves. Enough money is entering the system as a whole, and how do I know this? Market prices are relatively stable. If the growth of the money supply was too low then then we'd see massive price deflation, but we're not. Likewise if too much money was entering we would see price inflation.

    It is clear that SE wants the game economy to be based around player gathering and crafting via the market. Money is made by simply gathering the materials that are in demand and selling them on the market.

    It seems to me that you're complaining because you personally and the people you know aren't making enough gil. You need to spend a bit more time looking at crafting/gathering. I made around 40k over the past four days just from selling things I crafted while leveling my jobs or gathered.
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  5. #5
    Player
    QuonSilverwind's Avatar
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    Aug 2013
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    Grid
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    Quon Silverwind
    World
    Excalibur
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    Archer Lv 50
    I get what the OP is trying to say, there is another thread on this aswell.

    your Selling stuff on the market is taking Gils from other Players and Vice Versa if you buy something. But... with each purchase/trade doing so destroys Gil(tax). With the destruction of this Gil, it far outways the Generation of Gil(One time quests). Eventually after the New players stop doing quests, we will stop seeing that Gil being spent. A lot more people will be hoarding there money for repairs/teleport ect..

    Basic point here, FF has more Gil Sinks, then Generators. We can assume SE knows this and is waiting for influx of new players to die down. Or we can state our opinions as the above poster has done about long term Economy worries. Each person has a right to comment that plays the game

    I would like to point out that 1.0 had no Gil cost in Tele, it was Anima. This alone is a new Sink for Gil.

    I would think Se would not let the game economy crash to bad, I mean they play to, so they have to see it aswell...yes/no?

    Cheers
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    Last edited by QuonSilverwind; 09-19-2013 at 01:57 AM. Reason: extra tidbit

  6. #6
    Player
    Conradus's Avatar
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    Conradus Leviathan
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    Hyperion
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    Thaumaturge Lv 50
    They see it better than you do. "With the destruction of this Gil, it far outways the Generation of Gil(One time quests)." That's guesswork on your part, at best (incidentally, one time quests are scarcely the only way gil enters the game. Levequests are, for one, a constant influx of gil, as is selling items to vendors). SE, unless they are blithering incompetents that could not have possibly produced a functioning game in the first place, certainly gets periodic reports (probably daily) on gil creation, gil destruction, the current amount of gil in circulation, what's being bought from vendors, sold to vendors, what's being bought and sold on the markets and for what prices. The server software records all this, you know. The fees and rewards can be tweaked at any time if they see a problem. That's why I don't see the point to this thread. SE should be able to see any gil deflation in the economy ten times better than we can. If they can't, the whole thing is doomed anyways.
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