Results -9 to 0 of 6

Thread: Economy

Threaded View

  1. #5
    Player
    QuonSilverwind's Avatar
    Join Date
    Aug 2013
    Location
    Grid
    Posts
    5
    Character
    Quon Silverwind
    World
    Excalibur
    Main Class
    Archer Lv 50
    I get what the OP is trying to say, there is another thread on this aswell.

    your Selling stuff on the market is taking Gils from other Players and Vice Versa if you buy something. But... with each purchase/trade doing so destroys Gil(tax). With the destruction of this Gil, it far outways the Generation of Gil(One time quests). Eventually after the New players stop doing quests, we will stop seeing that Gil being spent. A lot more people will be hoarding there money for repairs/teleport ect..

    Basic point here, FF has more Gil Sinks, then Generators. We can assume SE knows this and is waiting for influx of new players to die down. Or we can state our opinions as the above poster has done about long term Economy worries. Each person has a right to comment that plays the game

    I would like to point out that 1.0 had no Gil cost in Tele, it was Anima. This alone is a new Sink for Gil.

    I would think Se would not let the game economy crash to bad, I mean they play to, so they have to see it aswell...yes/no?

    Cheers
    (0)
    Last edited by QuonSilverwind; 09-19-2013 at 01:57 AM. Reason: extra tidbit