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Thread: Economy

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  1. #1
    Player
    mynini's Avatar
    Join Date
    Sep 2013
    Posts
    30
    Character
    Vicente Nonsibi
    World
    Jenova
    Main Class
    Marauder Lv 80
    OH! We have something... WE PLAY THE GAME! if we dont know neither... they why is this feedback forums exist... this is where people past their opinion of what they see in this game.
    therefore I have the right to speak whats in my mind and what I have experience.
    My point is.. we are not generating enough gil from the game itself. only RMT and players that we buy or sell. SE doesnt control the market economy. WE DO! they only provide supplies for us in the game.
    My point is we need more gil generating from the game itself so people will have more option to cocreate the economy. SE only gave us the market.. not the prices. The finance in gil in this game is based on the players prices, not from SE. and this goes to all MMOs out there.
    and FYI.. there information comes from OUR FEEDBACK! yoshii P himself stated that!
    (0)

  2. #2
    Player
    Splitpea's Avatar
    Join Date
    Sep 2013
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    10
    Character
    Kiva Beach
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Gil enters the economy from quests and various leves. Enough money is entering the system as a whole, and how do I know this? Market prices are relatively stable. If the growth of the money supply was too low then then we'd see massive price deflation, but we're not. Likewise if too much money was entering we would see price inflation.

    It is clear that SE wants the game economy to be based around player gathering and crafting via the market. Money is made by simply gathering the materials that are in demand and selling them on the market.

    It seems to me that you're complaining because you personally and the people you know aren't making enough gil. You need to spend a bit more time looking at crafting/gathering. I made around 40k over the past four days just from selling things I crafted while leveling my jobs or gathered.
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  3. #3
    Player
    QuonSilverwind's Avatar
    Join Date
    Aug 2013
    Location
    Grid
    Posts
    5
    Character
    Quon Silverwind
    World
    Excalibur
    Main Class
    Archer Lv 50
    I get what the OP is trying to say, there is another thread on this aswell.

    your Selling stuff on the market is taking Gils from other Players and Vice Versa if you buy something. But... with each purchase/trade doing so destroys Gil(tax). With the destruction of this Gil, it far outways the Generation of Gil(One time quests). Eventually after the New players stop doing quests, we will stop seeing that Gil being spent. A lot more people will be hoarding there money for repairs/teleport ect..

    Basic point here, FF has more Gil Sinks, then Generators. We can assume SE knows this and is waiting for influx of new players to die down. Or we can state our opinions as the above poster has done about long term Economy worries. Each person has a right to comment that plays the game

    I would like to point out that 1.0 had no Gil cost in Tele, it was Anima. This alone is a new Sink for Gil.

    I would think Se would not let the game economy crash to bad, I mean they play to, so they have to see it aswell...yes/no?

    Cheers
    (0)
    Last edited by QuonSilverwind; 09-19-2013 at 01:57 AM. Reason: extra tidbit

  4. #4
    Player
    Conradus's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    1,013
    Character
    Conradus Leviathan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    They see it better than you do. "With the destruction of this Gil, it far outways the Generation of Gil(One time quests)." That's guesswork on your part, at best (incidentally, one time quests are scarcely the only way gil enters the game. Levequests are, for one, a constant influx of gil, as is selling items to vendors). SE, unless they are blithering incompetents that could not have possibly produced a functioning game in the first place, certainly gets periodic reports (probably daily) on gil creation, gil destruction, the current amount of gil in circulation, what's being bought from vendors, sold to vendors, what's being bought and sold on the markets and for what prices. The server software records all this, you know. The fees and rewards can be tweaked at any time if they see a problem. That's why I don't see the point to this thread. SE should be able to see any gil deflation in the economy ten times better than we can. If they can't, the whole thing is doomed anyways.
    (1)