As for now the game is an early launch.. so there is not that much of an issue of the economy for.. NOW!
As the game matures gil will really be hard to come by, well let me rephrase that.. Don't have a Player vs. game money aspect! there is but its all quest, but what happens if all quest are done?
as for now most of the money that people are gaining is from Player vs player Marketing... but the main problem right now is the armor repair and teleport cost... we use this everyday! and its not cheap as the time pass by. it stack up the total cost we spend on this.

So SE please fix this economy! add gils into something what most people do daily.. dungeons, primal! I don't want to compare you with other games, but LOOK AT Guild Wars 2. so far the VERY BALANCED economy in the game bcuz of daily player vs game money.. It made people give a lot of option of how to make the market better and balance for everyone.. so please! let this game keep standing up strong!