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  1. #1
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    Quote Originally Posted by Swishytail View Post
    So now you assume I stare at AFK characters. Cute. Don't you just know everything? Thank you, o' wise one.
    You're right, AFK characters have absolutely 0 impact on the server. You got me! Boy, how silly am I?
    Rendering 30 active characters as compared to 30 active + 80 AFK makes no difference.

    You sir, win the day. Enjoy! Obvious brick wall, so my job is done here.

    -Flies away-
    You obviously didn't understand him. If you have afks around you , that means you are not doing anything productive either as you no reason to be where afks are standing.
    (7)

  2. #2
    Player
    Pugmalion1's Avatar
    Join Date
    Aug 2013
    Posts
    55
    Character
    Montucky Coldsnack
    World
    Cactuar
    Main Class
    Archer Lv 38
    Quote Originally Posted by Thotor View Post
    You obviously didn't understand him. If you have afks around you , that means you are not doing anything productive either as you no reason to be where afks are standing.
    I haven't run into this issue, so this is a hypothetical, but...

    If we've established that talking to an NPC or interacting with an object is a confirmed way to go AFK and avoid the kick timer, and that exploit becomes the preferred way for people to do just that, it can become extremely frustrating for people who have legitimate use for that NPC or object to actually interact with it in an optimal environment due to lag and rendering issues aggravated by throngs of idle characters crowding around a single point in an area.

    Like I said, aside from the summoning bells in the markets, which are an issue and are being addressed (not likely related to AFKers, but actual in-game use, however), I haven't seen this anywhere else. I'm just saying that I can see a similar issue developing in popular sanctuaries if the user base that wants to go AFK for an extended period of time increases past a certain point. Is it high priority problem? No. But I think if Square really wants to stick to their guns with this kick timer, they should probably quash the workarounds to avoid it. Either go all in, or take it out.
    (0)

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