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  1. #11
    Player
    Godsleftsock's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Shon Totto
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Can they at least not lie about their estimations? Seriously 0/17 is not 22% to me
    (0)

    ┬─┬︵/(.□.)╯ Russian Table

  2. #12
    Player
    Stravanov's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Strava Stravanov
    World
    Odin
    Main Class
    Archer Lv 50
    This system of failing is standard in most east asian mmorpg's. Only the stakes are higher: you usually lose the entire item if you fail.

    Asian mmorpg's aren't called "grind mmo's" for nothing :-)
    (0)

  3. #13
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    You lose an entire piece of equipment every single time a meld fails. How do you think materia are obtained?
    Each materia is essentially a piece of equipment. Not to mention you also lose the time it takes to spiritbond that materia.
    (0)

  4. #14
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Essentially a piece of equipment but not a piece of equipment. People don't convert items they're using; they're converting items they're no longer using or items made especially to spiritbond with. Chances are most of what people convert would either be discarded or sold to a vendor anyway. So yes, 'essentially' losing an item but not really losing an item, per se.

    I do agree that it takes way too long to spiritbond high level items though.
    (0)

  5. #15
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
    In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.

    This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
    (0)

  6. #16
    Player
    Mishaela's Avatar
    Join Date
    Nov 2012
    Location
    Pirateland
    Posts
    122
    Character
    Mishaela Aveeli
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm really curious what part of the game you're stuck on that you simply must have that fifth materia on your gear in order to beat.
    (3)

  7. #17
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ruminate View Post
    Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
    In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.

    This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
    Random legacy hate? We essentially agreed yet here you are trashing me because I'm on a legacy server...
    (1)

  8. #18
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Quote Originally Posted by SeleneVenizelos View Post
    Random legacy hate? We essentially agreed yet here you are trashing me because I'm on a legacy server...
    Where in my post did I hate on anything?

    True or false: legacy servers have people with stockpiles of gil, crafting mats, and tier 4 materia from 1.0
    True or false: it was easier to obtain tier 4 materia in 1.0

    The cost of the item and the amount of time you need to wear it makes it exactly like a piece of equipment. So yes, you ARE losing an entire item everytime the meld fails.
    (0)
    Last edited by Ruminate; 09-21-2013 at 07:05 AM.

  9. #19
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    That final meld can be the difference between an excellent piece of gear and an exceptional piece of gear. It should not be easy to do, especially for the higher level materias! For some people it's worth the risk, for others it's not. That's for each individual to decide.

    Oh, and as a misc. FYI, it goes as low as 4% when melding a IV onto four previous IVs.
    Honestly, only in 1.0 did melding matter. This shit aint got no real huge increase over dropped gear anymore because you cant go even 1 point over dropped gears stat caps. The primary attribute stats matter more than what you can meld onto it, and greater Ilvl is the only way to have those increased.
    (1)

  10. #20
    Player
    PizzaSHARK's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Yellow Rain
    World
    Faerie
    Main Class
    Marauder Lv 17
    Quote Originally Posted by Hendo View Post
    why are you complaining? In 1.0 the entire item would blow up and be lost if you failed. People spent over a million gil trying to get the gambler's crown with the cheapest possible items. I got the crown last night for less than 4k
    Because if something in the game is still stupid, or unfair to the player, why should it still be in the game?

    It doesn't matter if it was formerly even more unfair to the player if it's still unfair to the player currently.
    (2)

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