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  1. #1
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    The last question was a sarcastic rhetoric. I'm not asking for ways to increase the % chance. I'm asking why the system works like a F2P game.
    (0)

  2. #2
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    That final meld can be the difference between an excellent piece of gear and an exceptional piece of gear. It should not be easy to do, especially for the higher level materias! For some people it's worth the risk, for others it's not. That's for each individual to decide.

    Oh, and as a misc. FYI, it goes as low as 4% when melding a IV onto four previous IVs.
    (1)

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by SeleneVenizelos View Post
    That final meld can be the difference between an excellent piece of gear and an exceptional piece of gear. It should not be easy to do, especially for the higher level materias! For some people it's worth the risk, for others it's not. That's for each individual to decide.

    Oh, and as a misc. FYI, it goes as low as 4% when melding a IV onto four previous IVs.
    Honestly, only in 1.0 did melding matter. This shit aint got no real huge increase over dropped gear anymore because you cant go even 1 point over dropped gears stat caps. The primary attribute stats matter more than what you can meld onto it, and greater Ilvl is the only way to have those increased.
    (1)

  4. #4
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Reika View Post
    melding is pointless
    Heavy Darklight:

    Body: Defense 262 / STR 33 / VIT 36 / Parry 43 / Crit 30
    Hands: Defense 109 / STR 12 / VIT 14 / Parry 11 / Acc 16
    Legs: Defense 262 / STR 33 / VIT 36 / Parry 30 / Acc 43

    Total: Defense 633 / STR 78 / VIT 86 / Parry 84 / Crit 30 / Acc 59
    --

    My Melded Heavy Darksteel Set:

    Body: Defense 262 / STR 33 / VIT 36 / Parry 30 / Determination 29 (Materia: Parry 13 / Acc 27)
    Hands: Defense 109 / STR 12 / VIT 14 / Acc 11 / Speed 16 (Materia: Parry 17 / Crit 15)
    Legs: Defense 262 / STR 33 / VIT 36 / Crit 30 / Speed 43 (Materia: Parry 43)

    Total: Defense 633 / STR 78 / VIT 86 / Parry 103 / Crit 45 / Acc 38 / Speed 59

    --

    Exact same base stats for defense and attributes as heavy darklight with plenty more parrying and critical hit, at the expense of a little accuracy. A massive boost of 59 to skill speed for good measure. Yep, exactly the same as dropped gears. People pay crazy money for +1 stats in MMOs to be the best. Melding adds plenty more than just a tiny boost. The same applies to all the crafted high qualities too; they are better than Darklight. Only the high level job gear and Allagan is currently better. Darklight is just quicker.
    (0)

  5. #5
    Player
    Riposte's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    116
    Character
    Blaetrot Pfarskoefsyn
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Materia is meant to take items off the market (or at least, this was before stuff would bind to characters). Harsher melding conditions regulates materia.
    (1)
    Ultimate FATE fix/redesign: http://forum.square-enix.com/ffxiv/threads/92555-Making-FATEs-smarter!-%28Comprehensive-FATE-%28-guildleve-quest%29-fixes-redesign%29
    Better integrating DoH/L into the endgame: http://forum.square-enix.com/ffxiv/threads/90616-Getting-DoH-DoL-more-involved-in-endgame-progression...-%28two-ideas%29

  6. #6
    Player
    Godsleftsock's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Shon Totto
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Can they at least not lie about their estimations? Seriously 0/17 is not 22% to me
    (0)

    ┬─┬︵/(.□.)╯ Russian Table

  7. #7
    Player
    Stravanov's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Strava Stravanov
    World
    Odin
    Main Class
    Archer Lv 50
    This system of failing is standard in most east asian mmorpg's. Only the stakes are higher: you usually lose the entire item if you fail.

    Asian mmorpg's aren't called "grind mmo's" for nothing :-)
    (0)

  8. #8
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    You lose an entire piece of equipment every single time a meld fails. How do you think materia are obtained?
    Each materia is essentially a piece of equipment. Not to mention you also lose the time it takes to spiritbond that materia.
    (0)

  9. #9
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Essentially a piece of equipment but not a piece of equipment. People don't convert items they're using; they're converting items they're no longer using or items made especially to spiritbond with. Chances are most of what people convert would either be discarded or sold to a vendor anyway. So yes, 'essentially' losing an item but not really losing an item, per se.

    I do agree that it takes way too long to spiritbond high level items though.
    (0)

  10. #10
    Player
    Ruminate's Avatar
    Join Date
    Sep 2013
    Posts
    157
    Character
    Demi Fiend
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
    In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.

    This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
    (0)

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