Can they at least not lie about their estimations? Seriously 0/17 is not 22% to me
Can they at least not lie about their estimations? Seriously 0/17 is not 22% to me
┬─┬︵/(.□.)╯ Russian Table
This system of failing is standard in most east asian mmorpg's. Only the stakes are higher: you usually lose the entire item if you fail.
Asian mmorpg's aren't called "grind mmo's" for nothing :-)
You lose an entire piece of equipment every single time a meld fails. How do you think materia are obtained?
Each materia is essentially a piece of equipment. Not to mention you also lose the time it takes to spiritbond that materia.
Essentially a piece of equipment but not a piece of equipment. People don't convert items they're using; they're converting items they're no longer using or items made especially to spiritbond with. Chances are most of what people convert would either be discarded or sold to a vendor anyway. So yes, 'essentially' losing an item but not really losing an item, per se.
I do agree that it takes way too long to spiritbond high level items though.
Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.
This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
I'm really curious what part of the game you're stuck on that you simply must have that fifth materia on your gear in order to beat.
Random legacy hate? We essentially agreed yet here you are trashing me because I'm on a legacy server...Its easy for you to say. You're on a legacy server where people have stockpiles of gil, crafting mats, and tier 4 materia.
In 1.0, crafted endgame items were cheap and spiritbonding was fast. In 2.0, crafted endgame items are ridiculous and spiritbonding is even more ridiculous.
This is like the gil and repair cost debate weeks earlier. The majority of people fine with it were legacy players with stockpiles of gil from 1.0.
Where in my post did I hate on anything?
True or false: legacy servers have people with stockpiles of gil, crafting mats, and tier 4 materia from 1.0
True or false: it was easier to obtain tier 4 materia in 1.0
The cost of the item and the amount of time you need to wear it makes it exactly like a piece of equipment. So yes, you ARE losing an entire item everytime the meld fails.
Last edited by Ruminate; 09-21-2013 at 07:05 AM.
Honestly, only in 1.0 did melding matter. This shit aint got no real huge increase over dropped gear anymore because you cant go even 1 point over dropped gears stat caps. The primary attribute stats matter more than what you can meld onto it, and greater Ilvl is the only way to have those increased.That final meld can be the difference between an excellent piece of gear and an exceptional piece of gear. It should not be easy to do, especially for the higher level materias! For some people it's worth the risk, for others it's not. That's for each individual to decide.
Oh, and as a misc. FYI, it goes as low as 4% when melding a IV onto four previous IVs.
Because if something in the game is still stupid, or unfair to the player, why should it still be in the game?
It doesn't matter if it was formerly even more unfair to the player if it's still unfair to the player currently.
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