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  1. #1
    Player
    Micronowski's Avatar
    Join Date
    Apr 2011
    Posts
    48
    Character
    Micro Jade
    World
    Diabolos
    Main Class
    Marauder Lv 18
    I think one of my biggest problem with the game is the lack of zones. There's literally only 3 zones in the game(maybe there's a 4th at higher levels but I haven't seen or heard of it yet). Part of what made XI great was the variety in the zones. You could start out in the highlands, go to the marsh, rolanberry fields, crawlers nest, citadel etc.

    They all had different themes, different music, different quests associated with them. It really helped break things up. Not to mention the storylines did a great job in utilizing almost every zone
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Micronowski View Post
    I think one of my biggest problem with the game is the lack of zones. There's literally only 3 zones in the game(maybe there's a 4th at higher levels but I haven't seen or heard of it yet). Part of what made XI great was the variety in the zones. You could start out in the highlands, go to the marsh, rolanberry fields, crawlers nest, citadel etc.

    They all had different themes, different music, different quests associated with them. It really helped break things up. Not to mention the storylines did a great job in utilizing almost every zone
    Go out and explore man. There are 5 massive zones in the game and each contain 3-4 dungeons within them.
    (2)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Micronowski View Post
    I think one of my biggest problem with the game is the lack of zones. There's literally only 3 zones in the game(maybe there's a 4th at higher levels but I haven't seen or heard of it yet). Part of what made XI great was the variety in the zones. You could start out in the highlands, go to the marsh, rolanberry fields, crawlers nest, citadel etc.

    They all had different themes, different music, different quests associated with them. It really helped break things up. Not to mention the storylines did a great job in utilizing almost every zone
    There's actually five and yes they are too little in variation. The zones themselves are large though, almost the size of an entire region in FFXI but the problem here is that they all look alike which is stupid design.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    89
    Quote Originally Posted by Mack View Post
    There's actually five and yes they are too little in variation. The zones themselves are large though, almost the size of an entire region in FFXI but the problem here is that they all look alike which is stupid design.
    Need a swamp and snowy zone ><
    (0)