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  1. #41
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mandrakia View Post
    Web based is definitly doable! I'll start working on that. As soon as possible.
    Great! I look forward to that.

    What about an option to have multiply "profiles" in Simulator - let's say one for each class plus a couple of spare ones? Or at least and option to save / load configuration to file.
    (0)

  2. #42
    Player
    Geobryn's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Amardis Amariyo
    World
    Ragnarok
    Main Class
    Archer Lv 50
    bunch of questions regarding simulator
    1. where did the default 2146 quality come from ? is it miss type ? default for star 1 is 2646
    2. following up #1, could you add radio button for 4 default star values ? 1 star 40/80 durability 97/195 difficulty 2646 quality, 2 star 40/80 durability 116/233 difficulty 2921 quality
    3. could there be a tracker to see which buffs are up ?

    great tool by the way, keep up the good work :P
    ps: the web version would be awesome
    (1)

  3. #43
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Started working on the web App, but my design skills are truly terrible. So if anyone here got some time to help don't hesitate to pm me =)
    (0)

  4. #44
    Player
    Faul's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Sorrento Baldarov
    World
    Lamia
    Main Class
    Archer Lv 70
    What are the probabilities for each state? Normal, good and excellent knowing that poor comes after excellent and normal comes after every good?
    (0)

  5. #45
    Player
    Absion's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Absion Beonaria
    World
    Balmung
    Main Class
    Arcanist Lv 50

    Love this thing

    You have won +1 internet.
    (0)

  6. #46
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Faul View Post
    What are the probabilities for each state? Normal, good and excellent knowing that poor comes after excellent and normal comes after every good?
    From experience, I'd estimate about 30% chance of Normal changing to Good, less than 5% chance of Normal changing to Excellent. Absolutely no testing to back that up though.
    (0)

  7. #47
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    On star Items my tests resulted in :

    23% good
    2% excellent
    75% normal.

    (for the states that can change)
    (0)

  8. #48
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Mandrakia View Post
    What would you guys want as a feature for the next release ?
    What would be really great to have some kind of a "scripting" simulator where you can make a conditional skills to be performed based on the criteria / status values (Condition, current CP, current durability, quality and progress) - basicaly to allow us to emulate what you do normally - let's say to use ToT if status Good, use MM / MM II if durability is 20 out 80 or 10 out of 70 and CP >= 160 and so on ... And of course it would use your core formulas to produce the RNG based statuses and to count all the progress values.
    (0)

  9. #49
    Player
    Highlanderx's Avatar
    Join Date
    Aug 2013
    Posts
    143
    Character
    Deadzone Night
    World
    Leviathan
    Main Class
    Conjurer Lv 16
    Quote Originally Posted by Mandrakia View Post
    What would you guys want as a feature for the next release ?
    I would like 2 main things.
    1. The ability to manually set the Condition, I want to be able to able lock the Condition to Normal. would also like to be able to script a Good, or Excellent/poor at a specific step.
    2. The ability to set it up so you can test macros. and set up conditions of their use. You can input multiple rotations(8skills at a time since that is the in game macro limit). you can script it to pick which rotation to use. depending on current condition or order. Say you can have 5 macros setup, you can script it to run 1, then 2, then pick which one to do next based on current condition.
    (0)

  10. #50
    Player
    sirsmith2cool's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Joshsinius Sirsious
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Should made this out of an app to many security scan downloading it
    (0)

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