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  1. #31
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    New version UP.

    With drag and drop support.
    (1)

  2. #32
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    f(x) = (35 + 0.35*x +0.000035*x^2) * Touch Multiplier * Condition Multiplier * Great Strides Multiplier

    rounded down to the nearest integer
    This formula worked for a synth I did earlier today, rosewood lumber or one of those under-level materials I use a macro for. With 303 control and IQ building up I got:
    216 basic (good condition)
    166 basic
    189 basic
    212 basic
    295 basic (innovation)
    640 byregot's (innovation, poor condition, great strides)
    The two in red are off by 1 on your quality test tab, but work out perfect with the above equation. Adjusted control might also get rounded down; my numbers came out the same either way. I'll try out some naked crafting tomorrow to see if I can figure that out, and also if my numbers hold up with low control.
    (0)

  3. #33
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Nice can you do some testing with 1 star items with and without ingenuity ?

    My formulas are close enough for the grand scheme of thing I guess but would be perfect to have the exact formulas :P
    (0)

  4. #34
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    And a big fail, my equation is a little bit off. Lowbie recipe Hasty spam:
    expected, actual
    56 56
    60 60
    65 64
    69 69
    73 73
    78 78
    82 82
    And the 1 star hasty spam without Ingenuity, landed 11 Hasties on a Gryphon Leather:
    expected*11/15, actual
    105 105
    122 121
    138 138
    621 622 (Excellent)
    86 86 (Poor)
    189 190
    208 207
    225 225
    243 243
    261 261
    280 279
    So my equation is a little off too, the 0.35 and 0.000035 are probably fractions of 16+ bit numbers. I can say that the penalty for 1 star recipes at 50 is a multiplier of very close to 11/15; using that hit both high and low, with the lows in the middle.
    (0)
    Last edited by StouterTaru; 10-16-2013 at 06:02 AM. Reason: swapped column labels for one

  5. #35
    Player
    Spald's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Spald Spaldington
    World
    Goblin
    Main Class
    Fisher Lv 40
    Would you mind telling the formula you use for Progress (from your craftmanship and the effect of recipe level difference)? I can't find this anywhere.
    (0)

  6. #36
    Player
    Whitefall's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    57
    Character
    Ryorin Whitefall
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Hi for all crafters who wants to craft 100% HQ 2 Star Items w/out any risk, I'll share my skill rotation and stats for you guys =D

    My Stats is : 347 Craftmanship / 352 Control / 370 CP (w/ food)

    Note: 365 CP is a must to finish this rotation. No Hasty Touch or Trick of the Trade needed in the process.

    My Rotation:
    "Inner Quiet"
    "Steady Hand II"
    "Waste Not"
    "Basic Touch"
    "Basic Touch"
    "Standard Touch"
    "Standard Touch"
    "Steady Hand"
    "Standard Touch"
    "Standard Touch"
    "Great Strides"
    "Ingenuity"
    "Byregot's Blessing"
    "Careful Synthesis II"
    "Careful Synthesis II"
    "Careful Synthesis II"

    Note: With my current stats, I can still craft 100% HQ with a Normal Quality 40 Durability 2 Star Mat like Vanya Silk. Just make sure other cheap mats like Twinthread is HQ.

    I hope that will help =D
    (1)
    Last edited by Whitefall; 10-17-2013 at 09:26 AM.

  7. #37
    Player
    Faul's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Sorrento Baldarov
    World
    Lamia
    Main Class
    Archer Lv 70
    Why does simulate give a different result whenever it is pressed for the same rotation?
    (0)

  8. #38
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Because if you haven't noticed there's RNG involved in crafting

    I simulate 1000 times the rotation to output the result. If you want a number that doesn't change much I would have to simulate 100K or 1M the rotation. And it would take 1min / 10 min to do so.

    1K is the sweet spot I found between precision and speed.
    (2)

  9. #39
    Player
    KittenJitsu's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    115
    Character
    Risue Daito
    World
    Behemoth
    Main Class
    Summoner Lv 60
    *Head exploded*

    To much math....
    (0)

  10. #40
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Whitefall View Post
    My Rotation:
    "Inner Quiet"
    "Steady Hand II"
    "Waste Not"
    "Basic Touch"
    "Basic Touch"
    "Standard Touch"
    "Standard Touch"
    "Steady Hand"
    "Standard Touch"
    "Standard Touch"
    "Great Strides"
    "Ingenuity"
    "Byregot's Blessing"
    "Careful Synthesis II"
    "Careful Synthesis II"
    "Careful Synthesis II"
    Wouldn't it be more CP efficient like this:

    "Inner Quiet"
    "Waste Not"
    "Steady Hand II"
    "Basic Touch"
    "Basic Touch"
    "Standard Touch"
    "Standard Touch"
    "Standard Touch"
    "Hasty Touch"
    "Hasty Touch"
    "Great Strides"
    "Ingenuity"
    "Byregot's Blessing"
    "Careful Synthesis II"
    "Careful Synthesis II"
    "Careful Synthesis II"

    You should be even still able to replace the second Basic Touch with standard plus indeed rotate the order of first five touches to "corelate" with the Bad / Good / Excelent statuses (e.g. to use Standard instead of Basic on Good and especially on Excelent status and vice versa Basic on Bad status).
    (0)
    Last edited by HEC; 10-17-2013 at 09:31 PM.

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