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  1. #1
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    New version UP.

    With drag and drop support.
    (1)

  2. #2
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    f(x) = (35 + 0.35*x +0.000035*x^2) * Touch Multiplier * Condition Multiplier * Great Strides Multiplier

    rounded down to the nearest integer
    This formula worked for a synth I did earlier today, rosewood lumber or one of those under-level materials I use a macro for. With 303 control and IQ building up I got:
    216 basic (good condition)
    166 basic
    189 basic
    212 basic
    295 basic (innovation)
    640 byregot's (innovation, poor condition, great strides)
    The two in red are off by 1 on your quality test tab, but work out perfect with the above equation. Adjusted control might also get rounded down; my numbers came out the same either way. I'll try out some naked crafting tomorrow to see if I can figure that out, and also if my numbers hold up with low control.
    (0)

  3. #3
    Player
    Mandrakia's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Mandrakia Arthem
    World
    Phoenix
    Main Class
    Goldsmith Lv 50
    Nice can you do some testing with 1 star items with and without ingenuity ?

    My formulas are close enough for the grand scheme of thing I guess but would be perfect to have the exact formulas :P
    (0)

  4. #4
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,459
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    And a big fail, my equation is a little bit off. Lowbie recipe Hasty spam:
    expected, actual
    56 56
    60 60
    65 64
    69 69
    73 73
    78 78
    82 82
    And the 1 star hasty spam without Ingenuity, landed 11 Hasties on a Gryphon Leather:
    expected*11/15, actual
    105 105
    122 121
    138 138
    621 622 (Excellent)
    86 86 (Poor)
    189 190
    208 207
    225 225
    243 243
    261 261
    280 279
    So my equation is a little off too, the 0.35 and 0.000035 are probably fractions of 16+ bit numbers. I can say that the penalty for 1 star recipes at 50 is a multiplier of very close to 11/15; using that hit both high and low, with the lows in the middle.
    (0)
    Last edited by StouterTaru; 10-16-2013 at 06:02 AM. Reason: swapped column labels for one