New version UP.
With drag and drop support.
New version UP.
With drag and drop support.
This formula worked for a synth I did earlier today, rosewood lumber or one of those under-level materials I use a macro for. With 303 control and IQ building up I got:f(x) = (35 + 0.35*x +0.000035*x^2) * Touch Multiplier * Condition Multiplier * Great Strides Multiplier
rounded down to the nearest integer
The two in red are off by 1 on your quality test tab, but work out perfect with the above equation. Adjusted control might also get rounded down; my numbers came out the same either way. I'll try out some naked crafting tomorrow to see if I can figure that out, and also if my numbers hold up with low control.216 basic (good condition)
166 basic
189 basic
212 basic
295 basic (innovation)
640 byregot's (innovation, poor condition, great strides)
Nice can you do some testing with 1 star items with and without ingenuity ?
My formulas are close enough for the grand scheme of thing I guess but would be perfect to have the exact formulas :P
And a big fail, my equation is a little bit off. Lowbie recipe Hasty spam:
And the 1 star hasty spam without Ingenuity, landed 11 Hasties on a Gryphon Leather:expected, actual
56 56
60 60
65 64
69 69
73 73
78 78
82 82
So my equation is a little off too, the 0.35 and 0.000035 are probably fractions of 16+ bit numbers. I can say that the penalty for 1 star recipes at 50 is a multiplier of very close to 11/15; using that hit both high and low, with the lows in the middle.expected*11/15, actual
105 105
122 121
138 138
621 622 (Excellent)
86 86 (Poor)
189 190
208 207
225 225
243 243
261 261
280 279
Last edited by StouterTaru; 10-16-2013 at 06:02 AM. Reason: swapped column labels for one
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