A drag and drop to insert spells into the middle of the list would be great. Sometimes I want to change Steady Hand to Steady Hand II, right now I have to clear the whole list to do it. With drag and drop, it will be very easy.

Good ! Bit complicated but should be doable !![]()

Can you add a check if you are attempting a 1/2 star recipe without the required control/craftsmanship in the rotation simulator? Granted as you don't select a recipe there it would require a check of the difficulty that is entered.
Say if the difficulty is 233 (two star items) it'll check to make sure you have the 318 control needed for that.
BTW great program, I'm impressed![]()

This is too tricky to do![]()
I could theorically brute force a guess of the optimum sequence. (Meaning random like a 10000 different sequence and output only the best.) But It would make it too easy and remove the fun in my opinion. It's a tool to help you figure out for yourself the best you can do.
Still working on it, didn't have much time recently. I got the drag and drop working but it doesn't yet reorganize the sequence on the backend. Should be a matter of hours now.
This feature will probably come when I'll implement a recipe selector. If I have time for it one dayCan you add a check if you are attempting a 1/2 star recipe without the required control/craftsmanship in the rotation simulator? Granted as you don't select a recipe there it would require a check of the difficulty that is entered.
Say if the difficulty is 233 (two star items) it'll check to make sure you have the 318 control needed for that.
BTW great program, I'm impressed
Web based is definitly doable! I'll start working on that. As soon as possible.Make it a mobile app (Android) - or web based - would be great to be able to use it on the mobile phone or tablet, especially for the console users.
I'm yet to reach the high enough crafting levels to benefit from this app but I like it already and will definitelly keep it ready once reaching 45+ ...
Last edited by Mandrakia; 10-14-2013 at 04:56 PM.



Make it a mobile app (Android) - or web based - would be great to be able to use it on the mobile phone or tablet, especially for the console users.
I'm yet to reach the high enough crafting levels to benefit from this app but I like it already and will definitelly keep it ready once reaching 45+ ...



What would be really great to have some kind of a "scripting" simulator where you can make a conditional skills to be performed based on the criteria / status values (Condition, current CP, current durability, quality and progress) - basicaly to allow us to emulate what you do normally - let's say to use ToT if status Good, use MM / MM II if durability is 20 out 80 or 10 out of 70 and CP >= 160 and so on ... And of course it would use your core formulas to produce the RNG based statuses and to count all the progress values.

I would like 2 main things.
1. The ability to manually set the Condition, I want to be able to able lock the Condition to Normal. would also like to be able to script a Good, or Excellent/poor at a specific step.
2. The ability to set it up so you can test macros. and set up conditions of their use. You can input multiple rotations(8skills at a time since that is the in game macro limit). you can script it to pick which rotation to use. depending on current condition or order. Say you can have 5 macros setup, you can script it to run 1, then 2, then pick which one to do next based on current condition.

It doesn't seem to work correctly with Piece by Piece. If I use it 3 times with Steady Hands up, it should never fail, but it gives me a 100% fail chance.
Also, Rumination sometimes returns CP, sometimes not.
Last edited by Corkafish; 09-28-2013 at 05:24 AM.

Piece by piece is 1/3 of the REMAINING progress. So you can use it as many times as you want, you'll never finish a synthesis.
Rumination gives CP back based on stacks of IQ. If no touch before or all your touch failed it won't give CP back.
it 2646 for 1 star items, not 2146
Here's a better one for GSM :
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Last edited by Mandrakia; 09-28-2013 at 12:00 PM.
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