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  1. #15
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Steeled View Post
    No actually, some people can see beyond themselves and know when a system is bad.

    I'm not a dps, I'm not. I don't like it, so I don't do it. This means I always have fast queue times for the jobs I'm willing to play (tank & healer) but from the second I realized the game would revolve around 4 man parties, I knew what a big mistake that was.

    This thread is fifteen pages but there have been people in here saying they got their weapon x fast, and still think the system is bad.

    MMOs have always worked this way: there's drops you can work your butt off and steadily obtain, and drops that all depend on luck.

    I, for one, have never really liked depending on luck. I'm 0/45 on Ifrit now, I've seen the sword drop once, and of course, it went to the other guy.
    I think you may want to look at this from a long term issue not involving random drops.

    As I said in my last post

    Quote Originally Posted by EdwinLi View Post

    Ya that the reason why Primal HM is annoying right now. A person can still get their 300 Mythology within a week just by running HM primal but only if they run it every single day of the week constantly.

    The drop rate is annoying because the weapon that drops may still be a weapon no one needs because no one in the group is playing the job for that weapon.

    The primal HM runs for that single Primal weapon people want is basically like Russian Roulette but this time only 1 ammo slot is not loaded and all the other ammo slots is loaded.

    Also I think they should add some kind of token system to go with the current random drop 1 random primal weapon. Reward for Victory over Primal can be 1 Random primal Weapon and 1 "Primal" Token based on the Primal you defeated.

    Have the token be used more than getting Primal weapons for people with bad luck such as tokens can be traded for Primal Themed Armor sets ( A lot of people would love to have a Primal Themed Armor set as their Vanity or for collecting), mini-pets (everyone would love a mini-Ifrit pet), and craft items for Primal themed crafts (crafting is popular for profit but they need to bring in some fun stuff to craft) so people will come back to Primal HM other than for their weapon and Relic quests.

    People simply just get their Primal Weapon then up and leaves and never come back until they need it for their Relic. Hardly any incentive to stay and help people get their own Primal weapon even when the group has 2 of the same Jobs competing for that 1 primal weapon.
    Currently there is basically ZERO incentive to come back or to help another person get their Primal Weapon from Primal HM right now once the person has their own Primal weapon and Relic quest done. It is a grab, say goodbye and good luck, and never come back once a person has their Primal Weapon and Relic Quest done.

    There needs to be more to Primal HM fight other than the current low tomestone drops, which no one likes, that will reward players outside of "Weapon required for Titan HM" mentality going on right now.
    (1)
    Last edited by EdwinLi; 09-27-2013 at 02:24 PM.