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  1. #101
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Okipuit View Post
    Hello,

    First off, sorry for the delayed response on this. We understand that there are requests to implement a token system for primal rewards, however, we currently do not have plans to introduce such a system.

    As always, we will continue to review your feedback on this topic, so please be sure to let us know your thoughts.
    How about two weapons instead of one dropping? And make sure that they are two different weapons, and not two of the same weapons.
    (9)

  2. #102
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Keyln View Post
    How about two weapons instead of one dropping? And make sure that they are two different weapons, and not two of the same weapons.
    two books rofl
    (1)

  3. #103
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I find it pretty boring literally 90% of the good endgame gear is token grind fest based in the easiest snorefest zones that give hardly any reward aside from tombstones, mobs drop 1 gil. I also find the grind fest of primals boring, what do?
    (4)

  4. #104
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    SE is best at delaying player progression
    (8)

  5. #105
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    At least have the weapon drop be only for those jobs in the party.
    (11)

  6. #106
    Player
    Minibiskit's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Minibiskit Yu
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Spamming a primal fight in hopes to get their weapon is complete waste of time. The reward for your time is too little compared to other places you could spend it. A token system would go along way to making these fights bearable.
    (9)

  7. #107
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I could have swore during beta they were going to have a token system for this primals...
    (5)

  8. #108
    Player
    KimimiAvesta's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    223
    Character
    Kimimi Avesta
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dyvid View Post
    At least have the weapon drop be only for those jobs in the party.
    Seems like a completely reasonable request, doesn't it? I've won Garuda HM about seven times now, and at least three of those dropped weapons that nobody in the party wanted. That's not challenging, that's a waste of time.*

    *Not asking for first time insta-drop for everyone by the way, but at least *someone* in the group should come away from a victory with what they went in for.
    (4)

    ~Note to self: Stop logging out in silly hats~

  9. #109
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KimimiAvesta View Post
    Seems like a completely reasonable request, doesn't it? I've won Garuda HM about seven times now, and at least three of those dropped weapons that nobody in the party wanted. That's not challenging, that's a waste of time.*

    *Not asking for first time insta-drop for everyone by the way, but at least *someone* in the group should come away from a victory with what they went in for.
    Ya that the reason why Primal HM is annoying right now. A person can still get their 300 Mythology within a week just by running HM primal but only if they run it every single day of the week constantly.

    The drop rate is annoying because the weapon that drops may still be a weapon no one needs because no one in the group is playing the job for that weapon.

    The primal HM runs for that single Primal weapon people want is basically like Russian Roulette but this time only 1 ammo slot is not loaded and all the other ammo slots is loaded.

    Also I think they should add some kind of token system to go with the current random drop 1 random primal weapon. Reward for Victory over Primal can be 1 Random primal Weapon and 1 "Primal" Token based on the Primal you defeated.

    Have the token be used more than getting Primal weapons for people with bad luck such as tokens can be traded for Primal Themed Armor sets ( A lot of people would love to have a Primal Themed Armor set as their Vanity or for collecting), mini-pets (everyone would love a mini-Ifrit pet), and craft items for Primal themed crafts (crafting is popular for profit but they need to bring in some fun stuff to craft) so people will come back to Primal HM other than for their weapon and Relic quests.

    People simply just get their Primal Weapon then up and leaves and never come back until they need it for their Relic. Hardly any incentive to stay and help people get their own Primal weapon even when the group has 2 of the same Jobs competing for that 1 primal weapon.
    (4)
    Last edited by EdwinLi; 09-26-2013 at 02:08 PM.

  10. #110
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by EdwinLi View Post
    People simply just get their Primal Weapon then up and leaves and never come back until they need it for their Relic. Hardly any incentive to stay and help people get their own Primal weapon even when the group has 2 of the same Jobs competing for that 1 primal weapon.
    This of course is the fatal flaw in the 'winner takes all' method of gear acquisition, as seen endlessly in XI and umpteen other games where the RNG determines who wins and who loses.

    And to those who prattle on about "earning" this gear, YOU didn't 'earn' YOUR TEAM did and you simply won the RNG lottery, YOU getting the weapon you need means they got nothing for getting it FOR YOU! This type of loot distribution appeals to the 'me, me, me' segment of players, it's entirely anti-social.
    (9)

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