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  1. #51
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,882
    Character
    Chloe Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KyteStones View Post
    ----
    it is not the cost of repair bill but how the chance of getting the weapon is currently and how the chances of dropping will decrease as they introduce new Classes and Jobs into the game.

    you'll be irritated after you 20th, 30th, or high attempt to get 1 weapon knowing it will become hard as the game becomes older and introduces more Classes and Jobs into the game.
    (1)

  2. #52
    Player
    Frothylager's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Aubrey Elisi
    World
    Siren
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by nasomi View Post
    Why? so you can get your weapon,t hen start a thread in a week called "i'm bored there's nothing to do i'm quitting"?

    The fun isn't "hey look at my weapon", it's partying and working together at a chance, then when you get it, you feel like you earned a reward. I'm tired of this "everyone gets a trophy" mentality.
    You deserve a trophy for this post.

    To those that want the token system, you do also realize that this comes with weekly run limits right?
    (0)
    Last edited by Frothylager; 09-19-2013 at 03:02 AM.

  3. #53
    Player
    Jayrune's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Raih'a Moshantu
    World
    Balmung
    Main Class
    Gladiator Lv 50
    The fact RNG has always been part of MMO's in the past does not justify its continued use. A loot system that gives instant gratification to some and repeated nothing to others is not good game design, it is old, skinner box design that was first put in place because no one came up with anything better.

    Randomness can be a good thing within limits and in certain contexts. Random placement of a treasure chest to find? cool, hunting time. Random stats on a gear drop? not so cool, that renders a lot of generated gear inferior as showcased in D3.

    Random additional stats on gear? That could be awesome if thought out well. If some piece of gear always had the same core stats, but there was a random element to a subset of stats, that could be the best of both worlds because all the versions of the gear could still be viable even if only 1 was optimal.

    Now what if there was a token system for Ifrit that would yield a weapon after lets say 30 kills, but the weapon is not the same one as the weapon drop? Lets say the weapon is not quite as good as the main drop, but still sufficient to move onto the next content? That would put a cap on the number of runs you absolutely had to do in order to advance, but still give a reason to go after the random drop since it's the superior weapon.

    If you think that's a bad idea, what method would you use? if you prefer the status quo, could you elaborate on why you think instant gratification and a progression stonewall randomly distributed by luck is a good method?
    (4)

  4. #54
    Player
    ReplicaX's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    1,020
    Character
    Methos Ranperre
    World
    Jenova
    Main Class
    Ninja Lv 70
    Quote Originally Posted by KyoKunChan View Post
    1st off this is not 1.0, so stop trying to talk about it.
    I suggest you re-evaluate your attitude and before responding with a rude remark. Actually know what they are talking about. 100% drop rate with a shared pool for ARR was due to massive amounts of feedback from 1.0 players based off the original crappy 4-8% across all weapons, individual pool design.

    You are also on Balmung, sad to see this type of attitude from a great community server in 1.0. You are even in the same FC as Ian Nai... great player and a good Balmunger.
    (4)
    Last edited by ReplicaX; 09-19-2013 at 03:23 AM.

  5. #55
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KyoKunChan View Post
    1st off this is not 1.0, so stop trying to talk about it.
    You realize he said this because someone asked why did they remove the token system in 1.0, making his response completely relevant? Learn to read before mindlessly bashing on people.
    (1)

  6. #56
    Player
    Infernodox's Avatar
    Join Date
    Feb 2013
    Posts
    26
    Character
    Rayko Forth
    World
    Cactuar
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Crica View Post
    ITT: ppl who are upset they do not have END GAME gear 3weeks after this MMO game went live...
    Hardly from end-game...getting the Relic (hell, even the +1) weapon is much easier actually.
    (2)

  7. #57
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I too would like to see the token system come back. Not only is it annoying to see one weapon drop but made worse when you have to come a job different then the weapon your after while someone else "needs" it and the best you can do is greed.

    Ive chased my Ifrit sword and Great axe for a very very VERY long time in 1.0 with no luck. This is not instant gratification, I had just gotten almost enough tomes to get my sword when they took them away. I think after trying for that long it is okay to be kinda bleh when random person on the second ever run gets it
    (2)
    Last edited by Kyri; 09-19-2013 at 03:41 AM.

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  8. #58
    Player
    Arcturius's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    140
    Character
    Arcturius Strife
    World
    Excalibur
    Main Class
    Samurai Lv 90
    I can agree. But last night I ran 2 AK and got alot of gear and felt lucky and did garuda and got my sword first try. But I had to kill ifrit around 20 times to get his weapon.
    (0)

  9. #59
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    I don't even want the primal weapons and I think the tokens are a good idea. Especially since the better weapons are easier to get, it doesn't make sense to make a weaker weapon based on pure chance. But really though, what does it matter to one player how the other player gets their uniq/untrd weapon?
    (0)

  10. #60
    Player
    Azgarde's Avatar
    Join Date
    Aug 2013
    Posts
    172
    Character
    Az Gardey
    World
    Midgardsormr
    Main Class
    Archer Lv 71
    I would like to suggest the following loot system:

    - 4 man party: 1 piece of loot
    - 8 man party: 2 pieces of loot
    - 24 man party: 4 or 5 pieces of loot

    I think it would be fair for everyone, would reward more than only 1 person.

    My 2 cents !
    (4)

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