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  1. #1
    Player
    Beefsteak's Avatar
    Join Date
    Sep 2013
    Posts
    20
    Character
    Beef Steak
    World
    Odin
    Main Class
    Gladiator Lv 50
    Did 7 ish Garuda kills last night.. 1 Bard Weapon, 1 Monk Weapon, 1 Dragoon Weapon and the rest were SMN/SCH (-.-)
    (1)

  2. #2
    Player
    Jayrune's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Raih'a Moshantu
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Oh my, i was unaware that the primal hard modes only dropped one weapon for a fight with 8 people. That seems like a bird flip to the players who dare to do more than the main story.

    I'd prefer a token system over an additional drop personally, though that's because i don't like randomness in my loot drops that can lead to ridiculous streaks of "You get nothing! You lose! Good day, sir!"


    Quote Originally Posted by Kaedan View Post
    -snip-
    I'd accept a token system if it took 30+ runs to get the weapon.
    I'd personally be cool with 30 since it's a single boss fight with no trash.
    (0)
    Last edited by Jayrune; 09-19-2013 at 01:15 AM.

  3. #3
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,888
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jayrune View Post
    Oh my, i was unaware that the primal hard modes only dropped one weapon for a fight with 8 people. That seems like a bird flip to the players who dare to do more than the main story.
    I'm not asking for a token but I see the issue of the drop chances become more harder to obtain as new classes and Jobs become introduced.

    The drop chance is not based on what the 8 members but based on the current amount of Jobs in the game.

    Currently there is a 1 out of 9 chance to get 1 random Job Primal weapon.

    Once introduction of new Jobs is added into the game the chance will be increased. Now drop chances are light in people currently ok with current rate but once they introduce new Jobs and classes the drop chance will increase.

    Such as introduction to Musketeer class with its 2 Jobs will increase drop chance from 1 out of 9 chance into 1 out of 11 chance.

    If they don't introduce musketeer before introduction the other Jobs for currrent Classes we will see a Primal weapon drop increase from 1 out of 9 chance to 1 out of 16 chance.

    with both combied we are seeing a 1 out of 18 chance for a Job Specific Primal weapon drop in the future.
    (1)
    Last edited by EdwinLi; 09-19-2013 at 12:59 AM.

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    2 monks drops with no MNK in party .....a spear with 2 drg , 1 cried the the other wont touch ifrit ever again.
    (1)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    In 1.0 the token droped from Ifrit/Moogle was same luck based like the weapons.
    The token from Garuda was 100% drop, but you needed more tokens for her weapons.

    It give a player a goal, a silver lining on the horizon. They know they get the weapon after x amount of runs if they are unlucky and earlier if they are lucky.
    (2)

  6. #6
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    I'm adding to the "don't listen to these people SE" front. Don't give in to the instant gratification crowd.

    I'd accept a token system if it took 30+ runs to get the weapon.
    (3)

  7. #7
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaedan View Post
    I'm adding to the "don't listen to these people SE" front. Don't give in to the instant gratification crowd.

    I'd accept a token system if it took 30+ runs to get the weapon.
    Me and my 56 tries to get my Ifrit weapon say hello.

    How exactly is that "instant Gratification"?
    (2)

  8. #8
    Player
    Dazusu's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Daz Burrows
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Ugggh.. I hate how western players cry cry cry to get limits on content and/or drops handed to them. (yes, even after 40 attempts). It's a game of endurance. Instant gratification leads to game hopping and content dying out MUCH quicker. We all know this to be true. SE don't create/give us content quick enough to support token systems all over the game (I believe that's part of what killed FFXI... the token system works - but the lack of content updates to keep progression fresh is where the killer is).

    I personally vote against token systems for high end gear. Perhaps giving a slightly subpar (-1) version of the weapons for tokens is fine; but the real thing should come from... well... the real thing... period. Just my opinion.
    (3)
    Last edited by Dazusu; 09-19-2013 at 01:33 AM.

  9. #9
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Dazusu View Post
    ....
    Incredibly bigoted view, every complains. East, West, North South, blahblah. everyone. Generally about the same things.

    This system is a little unreasonable considering by the time you get an Ifrit weapon or such you could have likely finished your relic. Having a completely RNG weapon distribution for these fights just isn't the best course of action. I think reintroducing the Point/Token system would be a happy middle ground, maybe have a shared token between all 3 Primals too, Keeping it simple. Doesnt need to be "5 fights and i got the tokens!" could take 10 or 20, But some sort of foreseeable goal past the luck of RNG would help keep a lot of people motivated.
    (7)
    Last edited by BlaiseArath; 09-19-2013 at 01:58 AM.

  10. #10
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,888
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by BlaiseArath View Post

    ------
    Will I say why not have both?

    Primal Hard Mode can

    - Provide 1 Primal Specific Token by default to all members of the group (dead and alive) for defeating the HM Primal. Once you collect enough you can trade the toeks for a Primal Weapon of the Primal you get your token from. All Primal tokens colected will be stored in Token section of your Character page under Tomes collected section

    - Defeating the HM Primal will still provide the 1 random Primal Specific Weapon from the chest.

    - There should also be other special items you can get by trading the Primal Tokens. For example, you can trade in the Ifrit tokens for a the Ifrit weapon but you can instead trade those tokens for a special Ifrit Armor set or Ifrit Mini-pet.
    (2)

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