Indeed, if Crystal Tower has a lockout (Correct me if i'm wrong) it would be even worse, imagine getting only a handful of items (And possible duplicates which are useless) a week >_>
Yes, you can find people to run this with you. But, when the rest of the party has experiences like yours, with less than 2 hours at each primal and receiving your weapon, how many of them will be willing to continue for the one person that is hated by the RNG? If you had one person in your party that ran this every day, for 2-4 hours, and STILL hasn't got their drop, would you continue to help them try to get it, or would you move on? How would you feel if YOU were the person who still hadn't received the weapon.
That person is usually me. I'm really happy for you that you got all of your weapons. But, what I'm asking you to think about is that not everyone has that experience because it's random. It's not based on skill, work, time invested, strategy, gear level, even the upcoming reputation system. It's totally random and I am NOT a fan of something that could possibly NEVER give me anything at all. That's not hard work, and it's not patience. It's insanity. (or Sparta, not sure on that one)
I'm not a hardcore, but I'm not an extreme casual who wants everything now. I have no problem working towards something and feel no desire to 'finish the game' quickly. I just want to know that I AM working for something and that eventually I WILL get a weapon. Even if it takes months, I just want to know that I am progressing. I do not like relying on completely random drops.
What if everything about the relic was completely random? What if access to all of the dungeons was completely random? What if, whatever game reward you're looking for was random? Think about how you would feel if you NEVER received what you were trying to get, then tell me you wouldn't want some kind of token system.
tl;dr The possibility that your weapon would NEVER drop to you is not fulfilling, it's insane.
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
All this is probably why they added Darklight to the token system instead of making it drop from the dungeons in the first place. People would have gone in the dungeon 200+ times and possibly never got the piece they were looking for, and it is why they need to have the same system for primals. Why didn't they just use the same tokens they used in 1.0? Kupo nuts, inferno totems, vortex totems, etc. why remove what worked, even tho they should have cost half as many totems as they requred, and that ifrit didn't always give you a totem.Yes, you can find people to run this with you. But, when the rest of the party has experiences like yours, with less than 2 hours at each primal and receiving your weapon, how many of them will be willing to continue for the one person that is hated by the RNG? If you had one person in your party that ran this every day, for 2-4 hours, and STILL hasn't got their drop, would you continue to help them try to get it, or would you move on? How would you feel if YOU were the person who still hadn't received the weapon.
That person is usually me. I'm really happy for you that you got all of your weapons. But, what I'm asking you to think about is that not everyone has that experience because it's random. It's not based on skill, work, time invested, strategy, gear level, even the upcoming reputation system. It's totally random and I am NOT a fan of something that could possibly NEVER give me anything at all. That's not hard work, and it's not patience. It's insanity. (or Sparta, not sure on that one)
I'm not a hardcore, but I'm not an extreme casual who wants everything now. I have no problem working towards something and feel no desire to 'finish the game' quickly. I just want to know that I AM working for something and that eventually I WILL get a weapon. Even if it takes months, I just want to know that I am progressing. I do not like relying on completely random drops.
What if everything about the relic was completely random? What if access to all of the dungeons was completely random? What if, whatever game reward you're looking for was random? Think about how you would feel if you NEVER received what you were trying to get, then tell me you wouldn't want some kind of token system.
tl;dr The possibility that your weapon would NEVER drop to you is not fulfilling, it's insane.
I for one am sick and tired of farming garuda and joining fail shouts for my weapon that never drops. All she drops is the harpoon or axe and I'm sick of it.I know the fight by heart, I have more than done my time, I want my weapon, or some kind of compensation.. more than just tomes. I want my work to be rewarded. That isn't a lot to ask after how many mind numbing runs I've done.
Also, according to a few unnamed nice people that troll shout in Revenant's toll, I'm selfish for doing Garuda on whm if I can have the bow, and only if no one else wants it, to avoid conflict. So only wanting ONE item makes me selfish.... lol. My bard isn't geared enough to my liking to do garuda effectively, so I prefer to go healer, to anyone who might ask why I just go Bard.
Last edited by Chiruru53; 09-27-2013 at 12:39 PM.
noooo, a token system is already crap as it is, less drops please.
stop asking for easyere game.
That's why it's called RNG. If you had gotten it on your first 5 runs you'd say it's working perfect, but it's the same system and that has happened to plenty of people. Every weapon has the same chance to drop as every other weapon, you have to look at the other 7 people in those 27 runs and see what they got in all their other runs. Could be the books drop all the time for them, but not the ones they want.i have this same problem with ifrit.. seen the SMN book about 3 times but never the SCH and I just KNOW the one time i do see the SCH book it will be in a random DF group with a second SCH and i will roll a 1 lol..
I don't think it needs a token system but i do think they need to look at drop % and chance.. cos I have ran ifrit 27 times so far and have seen 10 MNK claws and about 8 BLM cudgels.. 1 PLD sword, 1 MRD axe.. etc.. so it doesnt seem right
No actually, some people can see beyond themselves and know when a system is bad.
I'm not a dps, I'm not. I don't like it, so I don't do it. This means I always have fast queue times for the jobs I'm willing to play (tank & healer) but from the second I realized the game would revolve around 4 man parties, I knew what a big mistake that was.
This thread is fifteen pages but there have been people in here saying they got their weapon x fast, and still think the system is bad.
MMOs have always worked this way: there's drops you can work your butt off and steadily obtain, and drops that all depend on luck.
I, for one, have never really liked depending on luck. I'm 0/45 on Ifrit now, I've seen the sword drop once, and of course, it went to the other guy.
Random drops suck. I've run Ifrit and Garuda on my BLM and SCH plenty of times, and haven't seen either weapon drop.
I'm not saying I should have had one by now, but not knowing when it might drop + win roll, is very frustrating. I'm also not saying that I think it should be just as easy to obtain as DL gear.
I do think there should be a token system in place, where you slowly work towards a weapon by running primals over and over. After you've put in enough time and successfully completed the primals enough times to earn enough tokens, you can be rewarded with a weapon. Players should have something to work towards, and not just told to have faith in a random number generator.
Ya i just capped mythology this week doing Garuda alone, still no WHM drop.....screw this
The reason I prefer tomestones versus random drops is because the players hardship actually pays off in the end. Instead of some random dude doing one run and getting his weapon on one try (Especially when its some dude who was carried through the battle and did little effort) versus someone who did the same run 50 times with high success rates and still didn't get his weapon. I don't see how that is fair. Also how can the person who got his weapon on his first try consider this weapon as a "trophy"? How can something that is randomly given to you without any effort be any sort of achievement? I really don't understand people mindset on the whole love for RNG in their games and believe its something that makes it challenging or fun.
Are you an internet e-thug?
I laugh cause you fake. CX
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