I've noticed this since the first day I played. I assumed it was my internet connection but is definitely not the case considering connection speed. It's painfully obvious in dungeons, even as BRD.
I've noticed this since the first day I played. I assumed it was my internet connection but is definitely not the case considering connection speed. It's painfully obvious in dungeons, even as BRD.
Totaly agree, its bad! & needs a fix.Hold down auto-run and start channeling a spell or summoning a mount. You will see anywhere from .4-1.0 seconds before it interrupts. The server doesn't even seem to know you are moving for that period of time which explains getting hit with AoE after you move out of AoE.
When I ping the actual server IP address of 199.91.189.21 I get a 70-80ms ping consistently, so it isn't my connection to the server.
Regardless, it feels as if I am constantly playing with a 400-1000 ping inside the game.
When we did hardmode titan, we had to instruct the raid to move BEFORE the bombs would explode or BEFORE the ground AoE popped to avoid it. This is a huge glaring issue and I would love to hear an official response on what if anything is going to be done about it.
I can honestly say part of it is due to the enemy attack speed on certain moves. (because i've been keeping an eye on it!)
That's the hardest to get any accurate measure of.
We know that the time for our data to travel to or from the server is half the ping time, which we can see in Resource Monitor.
We know that the update period is 300ms (worst case).
We know that there is time required for the server to process that data and generate the response. We don't know how long that is typically.
One way you can see it is when you right click an interaction. I'm assuming the click is sent to the server immediately so the transit time would be half the ping time. The interaction cast bar starts after a noticeable delay, so take that delay and subtract half the ping time again for the packet to travel from the server to you and that's the server lag.
It seems to be around 1/2 a second, its hard to judge. What do others think?
yes its roughly 500+ms
For me the delay is somewhere between 0.4 and 0.5 second.
Which is pretty accurate, though I ping the server for 80ms my latency in game is about 150.
The lag spikes I get that last 2-3 seconds are random and increase during peak.
My latency doesn't seem to spike from my side how ever.
I think anyone can agree that dying from an AOE marker you're not even inside of is pretty lame. Please fix this SE![]()
I don't believe he is lying, just unaware. As someone mentioned earlier, he's a tank(non-caster) which means everything he does is instant. This latency affects everyone for sure, but as a WHM I agree this issue is DEVASTATING for caster. Everything we do has a timer and bright flashy animations and it doesn't help that we're so squishy. I've eventually adapted to predict red zones and movement, and of course can use sprint on a whim as a caster w/o risk but I agree this shouldn't even be an issue!
At someone said earlier, having them at least lower the tick rate in instances to match other MMOs would have a huge impact on our ability to survive as a whole. Even if I have managed to avoid stuff, it hurts my soul having to heal so many others that don't.
Have they made an official comment about the tick rate? or have they even admitted that this is all a problem?
Still waiting for the defenders to show up and say that asking for less lag is entitlement.
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