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  1. #41
    Player
    Madeleine's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Madeleine Valentino
    World
    Louisoix
    Main Class
    Red Mage Lv 70
    I've noticed this since the first day I played. I assumed it was my internet connection but is definitely not the case considering connection speed. It's painfully obvious in dungeons, even as BRD.
    (1)

  2. #42
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ranghar View Post
    Hold down auto-run and start channeling a spell or summoning a mount. You will see anywhere from .4-1.0 seconds before it interrupts. The server doesn't even seem to know you are moving for that period of time which explains getting hit with AoE after you move out of AoE.

    When I ping the actual server IP address of 199.91.189.21 I get a 70-80ms ping consistently, so it isn't my connection to the server.

    Regardless, it feels as if I am constantly playing with a 400-1000 ping inside the game.

    When we did hardmode titan, we had to instruct the raid to move BEFORE the bombs would explode or BEFORE the ground AoE popped to avoid it. This is a huge glaring issue and I would love to hear an official response on what if anything is going to be done about it.
    Totaly agree, its bad! & needs a fix.
    I can honestly say part of it is due to the enemy attack speed on certain moves. (because i've been keeping an eye on it!)
    (0)

  3. #43
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by CrstyCaptin View Post
    Swiftcast > Fire III has a cast time. Swiftcast > wait 2s > fire III is instant.
    Umbral ice III > Fire III > Fire I: Fire I has umbral cast time.
    yeah this is the internal server lag
    (1)

  4. #44
    Player
    Silverwalk's Avatar
    Join Date
    Jun 2011
    Posts
    111
    Character
    Silver Darkmoon
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TheRac25 View Post
    yeah this is the internal server lag
    That's the hardest to get any accurate measure of.

    We know that the time for our data to travel to or from the server is half the ping time, which we can see in Resource Monitor.

    We know that the update period is 300ms (worst case).

    We know that there is time required for the server to process that data and generate the response. We don't know how long that is typically.

    One way you can see it is when you right click an interaction. I'm assuming the click is sent to the server immediately so the transit time would be half the ping time. The interaction cast bar starts after a noticeable delay, so take that delay and subtract half the ping time again for the packet to travel from the server to you and that's the server lag.

    It seems to be around 1/2 a second, its hard to judge. What do others think?
    (5)

  5. #45
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    yes its roughly 500+ms
    (2)

  6. #46
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    For me the delay is somewhere between 0.4 and 0.5 second.
    Which is pretty accurate, though I ping the server for 80ms my latency in game is about 150.

    The lag spikes I get that last 2-3 seconds are random and increase during peak.
    My latency doesn't seem to spike from my side how ever.
    (2)

  7. #47
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I think anyone can agree that dying from an AOE marker you're not even inside of is pretty lame. Please fix this SE
    (6)

  8. #48
    Player
    Riko_113's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ruprect View Post
    Lies!!!
    I don't believe he is lying, just unaware. As someone mentioned earlier, he's a tank(non-caster) which means everything he does is instant. This latency affects everyone for sure, but as a WHM I agree this issue is DEVASTATING for caster. Everything we do has a timer and bright flashy animations and it doesn't help that we're so squishy. I've eventually adapted to predict red zones and movement, and of course can use sprint on a whim as a caster w/o risk but I agree this shouldn't even be an issue!

    At someone said earlier, having them at least lower the tick rate in instances to match other MMOs would have a huge impact on our ability to survive as a whole. Even if I have managed to avoid stuff, it hurts my soul having to heal so many others that don't.
    (0)

  9. #49
    Player
    Ranghar's Avatar
    Join Date
    Jun 2013
    Posts
    21
    Character
    Ranghar Everhate
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Have they made an official comment about the tick rate? or have they even admitted that this is all a problem?
    (0)

  10. #50
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Still waiting for the defenders to show up and say that asking for less lag is entitlement.
    (1)

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