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  1. #1
    Player
    Seyra's Avatar
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    Mar 2011
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    Gridania
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    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80

    [Suggestion] None necessary Active Mode switch when using Quickstride

    Hi,

    Using Quickstride shouldn't make you switch from Passive Mode to Active Mode.
    It's a waste of precious seconds to get back to Passive Mode again.

    And when you flee a monster, reflex is, you disengage, you cast Quickstride and run like hell.
    Here I often get hit several extra times because the character switches to Active Mode again.

    Casting Quickstride after disengaging makes you benefit all the countdown and not lose 5 seconds.
    (0)

  2. #2
    Player
    Arya's Avatar
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    Mar 2011
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    Limsa Lominsa
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    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Or, if you cast from Passive mode, it should automatically put you back to Passive mode after you cast, and not start the countdown until then. I agree, losing 5 seconds switching modes makes this skill less effective than I'm guessing it was intended to be.
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  3. #3
    Player
    Medura's Avatar
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    Mar 2011
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    Limsa Lominsa
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    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Thanks for reminding me, i had firgotten the skill even existed, its just to annoying
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  4. #4
    Player
    Seirra_Lanzce's Avatar
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    Mar 2011
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    Gridania
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    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    :\ im so lucky as i have my Lancer's Fleet of Foot + Quickstride!
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  5. #5
    Player

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    Ul'dah
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    Developers please see FFXI "Flee" that is what we want

    Thank you
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  6. #6
    Player
    Seyra's Avatar
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    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Maybe not FFXI Flee but a proper Quickstride that could be used without the feeling that you lose the first 5 seconds. Well to be honest toward myself, it would actually be pretty much like Flee...

    Could make it last a bit longer too and run a bit faster. I remember times I could rival Chocobos ^^
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  7. #7
    Player
    Drexel's Avatar
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    Mar 2011
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    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Would be nice, but quikstride was put in the game for an archer to get away from a mob if they are in over their head not as a way to get around faster.
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  8. #8
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    Mar 2011
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    Quick stride is almost the same as people walking by the time you go into active, activate, go into passive your at a dead stop and everyone's got a good lead eating up most of the timer just catching up.
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  9. #9
    Player
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    Mar 2011
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    Ul'Dah
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    678
    This has nothing to do with Quickstride and everything to do with the fact that SE needs to go down the list and select spells that can and cannot be used in Active mode. Quickstride isn't the only one that suffers from this cumbersome thing but its the easiest example to use.

    I'd go even further by getting rid of modes completely and turn it back to just drawing your weapon out in XI. Remove the grounding effect for certain actions (including normal attacks) and allow players to do them while running. If they are considering Auto-Attack; the grounding during actions that is going on now is going to be an annoyance beyond anything I can even explain.
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    Last edited by Kurokikaze; 03-10-2011 at 11:35 PM.

  10. #10
    Player
    Seyra's Avatar
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    Mar 2011
    Location
    Gridania
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    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Drexel View Post
    Would be nice, but quikstride was put in the game for an archer to get away from a mob if they are in over their head not as a way to get around faster.
    I understand that purpose do not worry and I understood it the first time I learnt Quickstride. It would add to this action if it could be a "defensive" move as well as a way to get around faster if you allow me to quote your words.

    I created that topic for Quickstride but I think the same about a few spells like Cure, Stoneskin, Shock Spikes and all kind of support spells. Active Mode is a fine idea but not necessary for some actions.

    (I also read the *.pdf from >this topic< and it says that characters shouldn't stop running while sheathing or drawing their weapon. Which I agree with.)

    EDIT:

    @Kurokikaze : Ok we just stepped into the same idea at the same time ^^
    (0)
    Last edited by Seyra; 03-10-2011 at 11:38 PM.