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  1. #11
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by xSinful_Snake View Post
    1. Why do the graphics seem lowered versus the PC Version? It was my understanding that while the PS3 could probably be outdone by modern gamin PC's, that the PS3 should have no problem rendering these graphics as that is what it was specifically designed to do. Is this lack of Ultra-quality due to a hardware limitation or is it latency-related?
    Ok. It's mostly to do with the limited graphical RAM on the PS3. You can't load high quality textures in 256MB of it. It just can't be done. The PS4 should rectify this.

    2. No statements have been given regarding enemies failing to render when large groups of players are all doing the same "Fate" in the same location. What is the current standing on this wide-spread issue?
    This has been fleshed out on other threads but basically it's a culling issue. The system has the wrong culling priority to remove stuff that isn't relevant to you. It's both a PC and PS3 issue. I believe SE have said they are looking into it.

    3. Are the overall graphics and/or rendering issues PS3 users are experiencing related to a more specific hardware limitation regarding the network capabilities of the PS3. More specifically, are us PS3 players being limited due to an outdated Ethernet hardware on the console perhaps not capable of handling the bandwidth required for premium rendering?
    Graphics/rendering have nothing to do with the network latency. and frankly the PS3 has a gigabit ethernet connection available. Which will mostly be unused since most home connections aren't anywhere near that area. It shouldn't affect latency as well but there could be a buggy ethernet controller on the PS3 but that would have I assume poped up earlier. If using a wired connection it shouldn't be an issue really. Wireless on the other hand would be.

    I only bring these issues up because I am led by examples from other games to believe that the PS3 is capable of handling high-quality rendering even on a large multi-player scale so I wonder why the graphics are hampered when it comes to PS3 players? I also have a PC license of the game and it plays much more efficient than the PS3 both graphically and latency-related. It has older hardware such as the I7 920 quad core and an even older graphics card (Nvidia GTS 250) and it still handles the game better. Why is this?
    I assume most of the engine is optimized for the PC and not the PS3 so there is a limitation in the software itself in terms of graphical fidelity and overall performance. I am a PS3 player but you need to consider it is an 8 year old system with a lot of limitations that if not properly approached really limit what it can do.

    And some general suggestions for PS3/controller players. Setup the crossbars to have a couple shown only when weapon is drawn so you can easily cycle through the two. Makes skill selection much easier. And also left/right trigger with one of the shoulder buttons will cycle through enemies on screen. Makes target selection dead easy. Both of these things can be found on the forums as well(the first has a youtube video as well: https://www.youtube.com/watch?v=Lof8nKmlTH4). Hope it helps.
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    Last edited by ruskie; 09-18-2013 at 03:26 PM.

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