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  1. #11
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by MarkH View Post
    Hmmm, to me Gladiator sound more like someone who routinely participate in duel rather than someone who protect the team, that would be more like guard or sentinel.

    Conjurer sound like someone who summon things, like conjure up food out of thin air rather than someone who throw fire at people.

    Marauder to me sound like someone who roam around looking for things (also remind me of Harry Potter so maybe they should be shapeshifting mages?)

    Thaumaturage (however you spell that) have no meaning to me at all.

    The problem isn't with the name however, but with the fact that whichever class i play, I use basically the same skill set, the only different when i play various class is that some skill have longer recast time.
    Gladiator is litterally latin for "Sword User" the Japanese name for Gladiator is actuall "Sword Arts Professional" they are not really meant to be thought of in the same vein as something like "Hunter" from other MMO's where its someone who uses ranged weapons, traps, and maybe pets.

    Also Marauder is a French word used to describe the Axe wielding Franks and their Francescas.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #12
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by MarkH View Post
    Hmmm, to me Gladiator sound more like someone who routinely participate in duel rather than someone who protect the team, that would be more like guard or sentinel.

    Conjurer sound like someone who summon things, like conjure up food out of thin air rather than someone who throw fire at people.

    Marauder to me sound like someone who roam around looking for things (also remind me of Harry Potter so maybe they should be shapeshifting mages?)

    Thaumaturage (however you spell that) have no meaning to me at all.

    The problem isn't with the name however, but with the fact that whichever class i play, I use basically the same skill set, the only different when i play various class is that some skill have longer recast time.
    Taken from Dictionary.com

    Conjure
    1. to affect or influence by or as if by invocation or spell.
    2. to effect, produce, bring, etc., by or as by magic: to conjure a miracle.

    Maraud
    1. to roam or go around in quest of plunder; make a raid for
    Origin: French marauder, derivative of maraud rogue, vagabond, Middle French, perhaps identical with dial. maraud tomcat, of expressive orig.

    They sound like pirates, which is what they look like and are based on in-game...

    Thaumaturge
    1. a worker of wonders or miracles; magician.

    SE can't really be faulted for the ignorance of its fanbase.

    EDIT: And here's Gladiator

    1. (in ancient Rome) a person, often a slave or captive, who was armed with a sword or other weapon and compelled to fight to the death in a public arena against another person or a wild animal, for the entertainment of the spectators.
    2. a person who engages in a fight or controversy.
    3. a prizefighter.
    (4)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    62
    I think the class names do need to be changed. The OP mentions this isn't FFXI but XIV and that's true but those jobs names were not for XI they were Final Fantasy jobs that started in the beginning of the franchise. Those jobs(and the abilities that go with them) have been present in every single FF. Even the games that didn't have the jobs themselves like Final Fantasy VIII still had hints of them in there.(Abilities were still named the same as they were from the jobs they came from and Quistis Limit break was being a Blue Mage).

    Those jobs and their names are part of what makes Final Fantasy Final Fantasy and it's that reason I think they should rename the classes and many of the abilities to be more in line with the rest of the franchise.
    (3)

  4. #14
    Player

    Join Date
    Apr 2011
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    45
    I think the problem with classes and their names comes from how people are diversifing themselves. For example, if I wanna be a mage that uses a sword my class is gonna be a Gladiator but I'm gonna have all mage skills equiped. This will create problems with what way you as a player play and how people want you to play as a class. Like being invited to tank but being a mage gladaitor you dont want to tank. The problem in the system is partially names and the rest how us players assign battle roles. I think this could be fixed very simply by not tying weapons to classes but skills. Although they should implement away that using certain weapons are more benefical for some roles(like mages using staffs do more dmg on magic then ones using weapons). This would also open benefits of more freedom for the players. An idea came to mind that you learn all skills from the guilds(like cure would be from conjurer guild and such) and u purchase them with guild points. Althought guildpoints quests would have to be redone like so that you earn guildpoints that can be spent at all guilds, and the level these quests are available are like lvl 1.
    (1)

  5. #15
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Trigger View Post
    I think the problem with classes and their names comes from how people are diversifing themselves. For example, if I wanna be a mage that uses a sword my class is gonna be a Gladiator but I'm gonna have all mage skills equiped. This will create problems with what way you as a player play and how people want you to play as a class. Like being invited to tank but being a mage gladaitor you dont want to tank. The problem in the system is partially names and the rest how us players assign battle roles. I think this could be fixed very simply by not tying weapons to classes but skills. Although they should implement away that using certain weapons are more benefical for some roles(like mages using staffs do more dmg on magic then ones using weapons). This would also open benefits of more freedom for the players. An idea came to mind that you learn all skills from the guilds(like cure would be from conjurer guild and such) and u purchase them with guild points. Althought guildpoints quests would have to be redone like so that you earn guildpoints that can be spent at all guilds, and the level these quests are available are like lvl 1.
    explain how you can be a mage that heals the party playing as a gladiator when you do not have the ability to cast any aoe spells at all including cures. you also have close to half the mp with no exaultation nor tranquility to recharge mp. you cannot butt an entire party since you cannot cast aoe buffs. instead of casting a cure III for 700 hp as a gla you heal for 400. you also have twice the recast time on spells.

    that's just a few points as to why they already have restrictions on being able to do this kind of thing and isn't that what you already said you wanted? i thought restrictions to use other class abilities on a different class was the thing needed. the key is they are already there.
    (0)


    http://crystalknights.guildwork.com/

  6. #16
    Player
    MarkH's Avatar
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    Mar 2011
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    36
    Character
    Suph Heiral
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    if one have to look those up, it isn't any better than knight for tank or white mage for healer. Gladiator doesn't scream Tank for me as much as Marauder dosen't scream DD (sound more like Thief actually). THM and CON just say mages.

    The OP said that to him Gladiator clearly mean tank, I'm just saying that to me that is not the case. One doesn't have to look up the word gladiator to realise that it come from gladius and mean people who fight to entertain, but that doesn't seem to very clearly indicate "tank", definitely not any clearer than knight.

    and like i said before, name isn't what is important, it's the fact that any of my DoW play with basically the same skill set, when i switch from GLA to LNC, i simply switch out Cover for Speed Surge and Phalanx for Doom Spike.

    When i switch from THM to CON... i switch nothing at all.
    (1)
    Last edited by MarkH; 05-03-2011 at 08:55 PM.

  7. #17
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    I think you guys are still falling into the trap of confusing Jobs with Classes. these Weapon Classes are not supposed to be synonymous with the Traditional Jobs of Past Final Fantasy's. You can't compare them. The US Localization team gave them flamboyant names to make them sound less simple, but in reality they should have kept the Japanese names of things like "Sword User" "Lance User" "Fist User" "Bow User" and "Axe User" I think less people would be falling into this nomenclature trap if they had.

    Litterally they built the game to play like FFXI if FFXI had no jobs and just had its weapons and skills were learned from the weapons as well.

    Hopefully the Job System will remove some of the frustrations players are having and make the Armoury system make more sense to the people who are still stuck in the trap of what each class is "Supposed" to be when each class is just supposed to be a weapon.
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #18
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Illy View Post
    I think the class names do need to be changed. The OP mentions this isn't FFXI but XIV and that's true but those jobs names were not for XI they were Final Fantasy jobs that started in the beginning of the franchise. Those jobs(and the abilities that go with them) have been present in every single FF. Even the games that didn't have the jobs themselves like Final Fantasy VIII still had hints of them in there.(Abilities were still named the same as they were from the jobs they came from and Quistis Limit break was being a Blue Mage).

    Those jobs and their names are part of what makes Final Fantasy Final Fantasy and it's that reason I think they should rename the classes and many of the abilities to be more in line with the rest of the franchise.
    I disagree...Final Fantasy is a franchise that mixes both fantasy and scifi elements to make an RPG experience unlike any other out there...Class names do not make the game, like you said Not FF7, 8, 10, 12 used the class names...it was obvious what their roles in the party was in the beginning, but not a single class name was assigned and they were all great games.


    Quote Originally Posted by Cairdeas View Post
    I think you guys are still falling into the trap of confusing Jobs with Classes. these Weapon Classes are not supposed to be synonymous with the Traditional Jobs of Past Final Fantasy's. You can't compare them. The US Localization team gave them flamboyant names to make them sound less simple, but in reality they should have kept the Japanese names of things like "Sword User" "Lance User" "Fist User" "Bow User" and "Axe User" I think less people would be falling into this nomenclature trap if they had.
    I agree, to me this still feels like a Final Fantasy game, and if they add the Job system with traditional names, awesome, it adds a new and deeper element to the game that makes it that much cooler and customizable.

  9. #19
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    389
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    Is there something so wrong with accepting the names that have, is there something wrong with saying a gladiator is a melee job that specializes in swords and belongs to the disciple o war class in the armory system...I like the names that SE decided to use, it gives XIV its own unique spin and flair on its traditional franchise. I'll admit that it is less than perfect, but I see no need for some of the drastic changes that other people are suggesting/insisting for the game. But hey this is just my opinion.
    (1)

  10. #20
    Player
    Sykksmoke's Avatar
    Join Date
    May 2011
    Posts
    3
    Character
    Kyuzo Yamato
    World
    Balmung
    Main Class
    Monk Lv 80

    Change Isn't Always Good

    I had high hopes for this game and would like to keep that hope. However it is hard with how the launch of this game has gone thus far. The class names just don't feel like Final Fantasy whether or not they had class titles in every past FF or not. Taking out the titles that most FF titles have had takes a part of Final Fantasy out of it for me. It would be like taking chocobo's out of the game and putting in horses or taking out Mogs and putting in fairys. If your going to do that then call it something else besides Final Fantasy.

    If it isn't broken don't fix it...I loved XI's Job System I thought it was great and you had alot of different jobs to play XIV just seems like it lacks alot of variety. While you have the ability to use different abilities from other classes you are still gimped. No matter what everyone will disagree on this topic some people love change and want something different every time. I'm one of the fans who likes more of the same so it feels familiar. I love Final Fantasy for all the past games and want future games to follow suit if I wanted to play another RPG without chocobos, summoners, red mage, black mage, dragoons and any other job names from past FF's then I would play another RPG or MMO to change it up.
    (0)

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