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  1. #1
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    Join Date
    Apr 2011
    Posts
    45
    I think the problem with classes and their names comes from how people are diversifing themselves. For example, if I wanna be a mage that uses a sword my class is gonna be a Gladiator but I'm gonna have all mage skills equiped. This will create problems with what way you as a player play and how people want you to play as a class. Like being invited to tank but being a mage gladaitor you dont want to tank. The problem in the system is partially names and the rest how us players assign battle roles. I think this could be fixed very simply by not tying weapons to classes but skills. Although they should implement away that using certain weapons are more benefical for some roles(like mages using staffs do more dmg on magic then ones using weapons). This would also open benefits of more freedom for the players. An idea came to mind that you learn all skills from the guilds(like cure would be from conjurer guild and such) and u purchase them with guild points. Althought guildpoints quests would have to be redone like so that you earn guildpoints that can be spent at all guilds, and the level these quests are available are like lvl 1.
    (1)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Trigger View Post
    I think the problem with classes and their names comes from how people are diversifing themselves. For example, if I wanna be a mage that uses a sword my class is gonna be a Gladiator but I'm gonna have all mage skills equiped. This will create problems with what way you as a player play and how people want you to play as a class. Like being invited to tank but being a mage gladaitor you dont want to tank. The problem in the system is partially names and the rest how us players assign battle roles. I think this could be fixed very simply by not tying weapons to classes but skills. Although they should implement away that using certain weapons are more benefical for some roles(like mages using staffs do more dmg on magic then ones using weapons). This would also open benefits of more freedom for the players. An idea came to mind that you learn all skills from the guilds(like cure would be from conjurer guild and such) and u purchase them with guild points. Althought guildpoints quests would have to be redone like so that you earn guildpoints that can be spent at all guilds, and the level these quests are available are like lvl 1.
    explain how you can be a mage that heals the party playing as a gladiator when you do not have the ability to cast any aoe spells at all including cures. you also have close to half the mp with no exaultation nor tranquility to recharge mp. you cannot butt an entire party since you cannot cast aoe buffs. instead of casting a cure III for 700 hp as a gla you heal for 400. you also have twice the recast time on spells.

    that's just a few points as to why they already have restrictions on being able to do this kind of thing and isn't that what you already said you wanted? i thought restrictions to use other class abilities on a different class was the thing needed. the key is they are already there.
    (0)


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