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  1. #1
    Player
    Syco's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Syco Genesis
    World
    Goblin
    Main Class
    Pugilist Lv 40

    lvl 30 Monk rotation suggestions

    Hello, I just hit 30 and i'v been feeling like my dps is low this is my current set up I was hoping some one could give me some pointers like what is more important in a roation dots or single target
    (0)
    Last edited by Syco; 09-18-2013 at 09:21 AM.

  2. #2
    Player
    Galvanisti's Avatar
    Join Date
    Sep 2013
    Location
    Philadelphia, Pa
    Posts
    8
    Character
    Galvinisti Elcanari
    World
    Cerberus
    Main Class
    Conjurer Lv 33

    My Rotation

    I believe that dots should be maintained at all times. I keep Touch of Death up as much as possible, then go into rotation. I use Bootshine > Twin Snakes (or True Strike next) as Bootshine switches you to Raptor form, After Twin Snakes/True strike I use Snap Punch as you are now in Coeurl form, Snap Punch switches you to Opo-Opo, so you start again with Bootshine. Make sure to use Haymaker whenever you evade and it becomes available. I like to use Featherfoot to raise your evasion and giving you a better chance of Haymaker becoming available, and Internal Release for the Critical Chance buff. I made a small macro that contains Featherfoot and Internal Release that I use when it becomes available. I hope this helps you, I am far from an expert but wanted to share my play style with you! Here is the Macro if you would like to use it. Like I said, I don't know if it's right, but I enjoy it!
    /micon "Internal Release"
    /ac "Featherfoot" <me>
    /ac "Internal Release" <me>
    (0)
    "Never trouble Trouble until Trouble troubles you!"

  3. #3
    Player
    Leonas's Avatar
    Join Date
    Aug 2013
    Posts
    167
    Character
    Leonas Dias
    World
    Faerie
    Main Class
    Pugilist Lv 50
    DoTs need to be up as soon as possible, if, say, touch of death will only get half its time on a mob before it dies; Then its just not as good of a GCD use as other skills can be. You'll definately want Demolish up asap. And with its duration, you can fit in one rotation with a snap punch before getting to demolish again and needing to re apply. Though if the mob is 25% or so close to death, not as useful as non DoT damage.

    Also, if you solo alot for quests, practice moving forward through the mob. If you do it right, you can get a rear positional off and get full benefits. Most notiable in practice after you get oppo form and use bootshine. Helps alot in solo when you get this down and practiced well. After you get this down pat, you'll probably end up replacing that fracture with impulse drive until later.

    Also quick tip, you'll want to level Lancer up to about 36 later on just for Blood for Blood buff. 20% damage will be yummy for you. ALso invigorate from LNC too, that yummy TP restore ability.
    (0)
    Last edited by Leonas; 09-19-2013 at 10:42 AM.
    When all is lost,
    All is in vain.
    When Good and Evil,
    Unite in pain.
    Rivers of swords must join as one,
    Only then shall the spell be undone.