Quote Originally Posted by AncientCetra View Post
Just my two cents, but I don't believe a game molds the community.
I disagree. Most MMOs now indirectly encourage bad behavior by making the content so accessible that there are little to no consequences for being a jerk. Back in EQ1 there were certainly a-holes but there was a serious price to pay if you got a bad reputation on your character. Train people, kill steal, be a loot-whore, act like a d-bag and your reputation would quickly be known across the server and prevent you from getting into any decent guild or finding groups which was a huge deal. Now not so much.

I know MMOs have changed significantly since then but the environment in that game most certainly molded the community and it's one of the things that made EQ great. It's a shame no developers have figured out a way to make current MMOs less "hardcore" while still maintaining that same sense of community.