If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that hereI'll leave this here:
Jumping. Does. Not. Add. Immersion. To. A. Game. Not. Designed. To. Be. Explored. Via. Jumping.
If there are caves or tunnels or dungeons we already progress through more layers than just the "x plane". Adding jump won't instantly open up a brand new world. Even in Mario games there's limitations to where you can explore.
CT was mainly designed as a cinematic engine and to implement seamless transitions from cutscene to gameplay.
That's severe design clashing. Starter areas = Nothing to explore via jumping. New Areas = requires jumping to fully explore. It has to be pretty universal since take the Ys games for example, almost every area in the PC games at least you need the jump or double jump ability to fully explore, not just one or two areas. The entire game has to make use of a mechanic or it would just be a design clash.If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that here
The current maps are only explorable where we "see". There is nothing beyond it to be explored if we start jumping over mountains.
Last edited by Jennestia; 05-03-2011 at 03:18 AM.
Go into as much detail as you like but the collision still sucks and the game would be better if you could jump.CT was mainly designed as a cinematic engine and to implement seamless transitions from cutscene to gameplay.
That's severe design clashing. Starter areas = Nothing to explore via jumping. New Areas = requires jumping to fully explore. It has to be pretty universal since take the Ys games for example, almost every area in the PC games at least you need the jump or double jump ability to fully explore, not just one or two areas. The entire game has to make use of a mechanic or it would just be a design clash.
Collision sucks but jumping won't auto-solve it, as there's a "dome" over certain terrains so you can jump but you'll still hit in an invisible barrier unless they completely remove all detection.
You're right. It was a *** from the design stage to not have a proper solution, just like the rest of the game.
Last edited by Jhanaka; 05-03-2011 at 08:55 AM. Reason: Language
ppl were constantly *** about small ledges they can't pass, now ppl *** that they are able to walk over small ledges.
i didn't care wasting 2-4 secs more of my life finding another way to get across a small ledge.
noone but the players themself are to blame now.
Last edited by Jhanaka; 05-03-2011 at 08:55 AM. Reason: Language
Heya!
Tsk... Come on, I bet the 70% of people will use this Jumping system only to do this =)
Anyway, I'd like a Jumping system like the one of Final Fantasy XIII, where you can jump through obstacles or voids of terrain.
See ya!
Last edited by Renshi; 05-03-2011 at 04:01 AM. Reason: k done, somehow.
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