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  1. #11
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
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    Marauder Lv 90
    Quote Originally Posted by Jennestia View Post
    I'll leave this here:

    Jumping. Does. Not. Add. Immersion. To. A. Game. Not. Designed. To. Be. Explored. Via. Jumping.

    If there are caves or tunnels or dungeons we already progress through more layers than just the "x plane". Adding jump won't instantly open up a brand new world. Even in Mario games there's limitations to where you can explore.
    If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that here
    (3)

  2. #12
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Sinzfeldt View Post
    This. Doesn't. Change. The. Fact. The. Collision. In. This. "Game". Is. Retarded.
    Yeah. Looking at 13, I somehow don't think the Crystal Tools engine was made with collision as its main focus.
    (1)

  3. #13
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    Mar 2011
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    Limsa Lominsa
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    279
    Quote Originally Posted by Gramul View Post
    Yeah. Looking at 13, I somehow don't think the Crystal Tools engine was made with collision as its main focus.
    I agree, but then again i don't think the crystal tools engine was built with games as its main focus either. Should of just stuck to cinematics..
    (0)

  4. #14
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
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    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Gramul View Post
    Yeah. Looking at 13, I somehow don't think the Crystal Tools engine was made with collision as its main focus.
    CT was mainly designed as a cinematic engine and to implement seamless transitions from cutscene to gameplay.

    If you build new areas that allow you to jump around, then it would add immersion, like some action mmorpgs (tera XD), I used to be anti jump because of people retardly jumping around but i doubt we'll get that here
    That's severe design clashing. Starter areas = Nothing to explore via jumping. New Areas = requires jumping to fully explore. It has to be pretty universal since take the Ys games for example, almost every area in the PC games at least you need the jump or double jump ability to fully explore, not just one or two areas. The entire game has to make use of a mechanic or it would just be a design clash.

    Quote Originally Posted by DeadRiser View Post
    Why doesn't it? I like to have some kind of relationship with the environment. Not just walking and running... Seriously
    The current maps are only explorable where we "see". There is nothing beyond it to be explored if we start jumping over mountains.
    (3)
    Last edited by Jennestia; 05-03-2011 at 03:18 AM.

  5. #15
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    Quote Originally Posted by Jennestia View Post
    CT was mainly designed as a cinematic engine and to implement seamless transitions from cutscene to gameplay.



    That's severe design clashing. Starter areas = Nothing to explore via jumping. New Areas = requires jumping to fully explore. It has to be pretty universal since take the Ys games for example, almost every area in the PC games at least you need the jump or double jump ability to fully explore, not just one or two areas. The entire game has to make use of a mechanic or it would just be a design clash.
    Go into as much detail as you like but the collision still sucks and the game would be better if you could jump.
    (5)

  6. #16
    Player
    Jennestia's Avatar
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    Mar 2011
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    Gridania
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    Kanikou Escaflowne
    World
    Sargatanas
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    Archer Lv 50
    Quote Originally Posted by Sinzfeldt View Post
    Go into as much detail as you like, collision still sucks and the game would be better if you could jump.
    Collision sucks but jumping won't auto-solve it, as there's a "dome" over certain terrains so you can jump but you'll still hit in an invisible barrier unless they completely remove all detection.
    (1)

  7. #17
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    Quote Originally Posted by Jennestia View Post
    Collision sucks but jumping won't auto-solve it, as there's a "dome" over certain terrains so you can jump but you'll still hit in an invisible barrier unless they completely remove all detection.
    You're right. It was a *** from the design stage to not have a proper solution, just like the rest of the game.
    (4)
    Last edited by Jhanaka; 05-03-2011 at 08:55 AM. Reason: Language

  8. #18
    Player

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    Mar 2011
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    ppl were constantly *** about small ledges they can't pass, now ppl *** that they are able to walk over small ledges.
    i didn't care wasting 2-4 secs more of my life finding another way to get across a small ledge.
    noone but the players themself are to blame now.
    (8)
    Last edited by Jhanaka; 05-03-2011 at 08:55 AM. Reason: Language

  9. #19
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    Tsk... Come on, I bet the 70% of people will use this Jumping system only to do this =)

    Anyway, I'd like a Jumping system like the one of Final Fantasy XIII, where you can jump through obstacles or voids of terrain.

    See ya!
    (5)
    Last edited by Renshi; 05-03-2011 at 04:01 AM. Reason: k done, somehow.

  10. #20
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    Quote Originally Posted by Sinzfeldt View Post
    You're right. It was a fuck-up from the design stage to not have a proper solution, just like the rest of the game.
    So much truth.

    it doesn't help that every map is full of random little hills, bumps, and cliffs that you can't walk up or fall off of.
    (0)

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