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  1. #81
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Tupsi View Post
    Even the guy who made this game stated it's hard for players to acquire gil generally (which means the general population has an issue with it) - Also you're not on a legacy world where the problem is more apparent.
    The fact he is not on a Legacy world does not make the so called problem more apparent. Legacy Worlds have a different problem entirely as a good number of people that played since 1.0 prepared for ARR by saving up the max amount of gil they could, and other objects they could carry over. So you end up with a very whacked out economy from a lot of people having hordes of gil to throw around, and the new players having very little gil to throw around.

    There is not a personal wealth problem going on, as there are plenty of ways for one to make gil if they look for them. There might be a server wealth problem though, but without a way to see exact numbers of how much gil the fountains are creating to compare to how much gil the drains are removing it is hard to say.
    (2)

  2. #82
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Level 50 PLD and I have never dipped below the amount of gil I had when I first reached 50. And I've run AK and CM well over 20 times each now. Gil is EASY to come by. You easily make your repair fees back from ABP drops in AK and you can make plenty of gil from leves. Also, all you have to do is level a single craft or gathering job to 15~20 and you can make a lot of money just from doing tradecraft leves along with selling things on the market if you want.

    Just because you don't have ability to think outside the box and want money handed to you on a silver platter from everything you do like in WoW, doesn't mean there's a problem.
    (2)

  3. #83
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Slatervonjager View Post
    in an MMO, in which EVERYONE ends up doing the same thing, there is no demand for anything. If we all do crafting and gathering and farming, what need is there to buy from others, who are doing the same thing, and they in turn have no need to buy either. At the same time, we're ALL TRYING TO SELL. No money is trading hands, no trade is made, Economy dies.

    Sorry, you have no clue what you're talking about, because it doesn't apply to real life, because in real life, not everyone is capable of being a blacksmith, a farmer, a seamstress, etc. GJ not thinking your reply through.
    Even though everyone can do anything they want, not everyone will. Even in real life people are capable of doing multiple professions at the same time. They often choose not to because often it is better to be specialized in a single field, than being a jack of all trades. That and some trades require more of an investment to see a return.

    So ingame just because one can have any thing maxed out does not mean they will use it to its full potential. Your average player is not very likely to deck out a craft, and learn best way to use abilities to make HQ end game gear. Just like a lot of your crafters don't want to go out and kill diremites, goats, sheep, hippogriffs, and run dungeons to get certain items. It comes back to the whole specialization aspect being better than jacks of all trades.

    Other games that allow for multiple crafts have a problem because often times the only items worth making end up being the consumable items, or entry level gear. XIV did something rather unique in making gear itself into a consumable, without it being in a punishing way either.
    (2)
    Last edited by Hawklaser; 09-26-2013 at 11:28 AM.

  4. #84
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ventlus View Post
    i spent 234k in an instant to get my hq gear for botany, hq economy is pretty fucked, and it would take me over a week just to make that money back at this rate
    And whose fault is that there is nothing saying you can't make your own HQ. Gear
    (0)

  5. #85
    Player Hrist_Valkyrie's Avatar
    Join Date
    Sep 2013
    Location
    Limsuh Lowminsuh
    Posts
    100
    Character
    Ingrid Randgrior
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Making gil isn't hard. Keeping it however...
    (1)

  6. #86
    Player
    Juubi's Avatar
    Join Date
    Sep 2013
    Posts
    81
    Character
    Arashi Uzumaki
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hrist_Valkyrie View Post
    Making gil isn't hard. Keeping it however...
    With the outrageous teleportation cost
    (0)

  7. #87
    Player
    Okottekoneko's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    22
    Character
    Ponpon Pontari
    World
    Malboro
    Main Class
    Thaumaturge Lv 31
    gil drops and rewards from dungeons need to be raised to a profitable level.

    Fate gil rewards need to be raised to a profitable level.

    All quests should give gil.

    ALL items should have their sell price significantly raised.

    at the rate things are going and the cost of repair and travel and gear and items
    players will eventually run out of coin and the economy and playerbase will die.
    (1)

  8. #88
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Iskander View Post
    bunch of ignorant crap
    Sorry son, but I'm both older, more educated, and wiser than you. So cut the childish insults and attempt to use the little you learned in an 101 Economics class to puff yourself up. If you'd like some education on Economics and how they work in FFARR, I'd be happy to educate you.

    Inflation is (generally) not good. Which is why they have the system so that inflation is very slow. And don't be mistaken... there is not less gil leaving the game than coming in. That is an extremely false statement made by people who haven't explored all the options for generating gil in the game. They do have plenty of gil sinks that may make the layman think that more money is leaving than coming in, but that's just ignorance.

    And by the way, none of this matters since the thread is titled "acquiring money". Not generating new money. But either way, you're simply flat out wrong.
    (3)
    Last edited by Kaedan94; 09-26-2013 at 12:56 PM.

  9. #89
    Player
    CaZx's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    91
    Character
    Rynhart Caz
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by busta View Post
    Please take an econ 101 class. This made me face palm so hard. You could apply this same awful logic to real life.
    I will start by pointing out your post was in response to someone saying something like "if everyone craft/gathers/farms all items/mats than AH will essentially be pointless because it will be difficult for anyone to make gil.

    I am going to point out what I perceive to be flaws in your way of thinking. Now lets use RL as an example. If I know how to do every sort of repair imaginable to my house such as hvac repair, cable repair, plumbing, electtrical, ect than I more than likely am never going to call a "professional"..I mean why when I can do it myself correct? Now what if every single person knew how to do every single repair in their home...my guess would be that most "professionals" would quite literally be going out of business when the majority of their workload comes from..well doing repairs in their own homes.

    The point is that if everyone is crafting/gathering all necessary mats..than who the heck is anyone going to sell too? The only real customer base will be lazy people who don't want to hassle with doing it themselves.

    I am not even going to get involved in another one of these debates over gil generation..its a dead horse that has been beaten to a pulp already..yeah there is a problem with gil generation..yeah it will likely be addressed by SE. I simply wanted to point out that I see this as being a little odd if your under the impression that anyone is going to be making any money if literally everyone is doing every craft/gathering class.
    (0)
    Last edited by CaZx; 09-26-2013 at 01:08 PM.

  10. #90
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    You're not lazy for not wanting to do an incredibly boring activity such as crafting. I'd rather spend my time doing Coil, thank you very much.
    (0)

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