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  1. #111
    Player
    HarleenQuinzel's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Harleen Quinzel
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Hundred View Post
    leves need a buff, should start with being affected by the armoury bonus
    Guildhests don't need to be super high in exp because they're more like tutorials but the 2nd time exp is too mediocre to even encourage running it a 2nd time for practice.
    Dungeons aren't bad, but if there isn't a new person in them they fall behind very rapidly.
    I didn't use the correct vocabulary for my purpose. When I said normally I meant other alternatives to fate grinding.

    Leves: I agree need a major buff.
    Guild hests: I would just like to see them apply per class as they are a tutorial which can help learning new jobs.
    Dungeons: COULD be good it simply takes way to long to get into one for most classes due to the population flooding into Fate grinding groups.


    If it was small groups doing fates I would say they are fine but its not it is nearly the entirety of the leveling population. Something needs to happen to push the new jobs/incoming new players off of fates and into other sources of leveling and I fear just buffing everything else wouldn't be enough to keep people from taking the easy way to level.
    (0)
    Last edited by HarleenQuinzel; 10-15-2013 at 11:54 AM.

  2. #112
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    But what's wrong if they want to do that? Maybe they're solo players and so they'll stick to Open World content, quests, storymode and leves instead of guildhests, trials and dungeons.

    My qualms are this
    1 ~ There is content that is just really unrewarding and they need buffs in that respect, that's well known to most.

    2 ~ You have places that are really dense with FATEs and places that are not despite having the same level FATEs just makes one area more appealing than another.

    3 ~ Most FATEs have nothing unique about them in reward structure, simple exp and gold, which only exemplifies issue number 2 where you just go to the most dense FATE place you can find since anything else isn't providing anything different just less frequent.
    (0)
    Last edited by Hundred; 10-15-2013 at 12:25 PM.

  3. #113
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gigarit View Post
    Why are people complaining about leveling being too fast? =/

    The majority of the actual game comes in the end game.
    So sick of hearing this statement. When did it become ok to phone in 90% of a game world because we will end up grinding the same 2-3 dungeons at the cap anyway.. We need a new,old way of thinking where the WHOLE of the game is intended to be enjoyed and savored . That is why FFXI at launch shined, their was no point to focus on anything but the current situation because every step along the leveing path presented challenges that would not be over come in one sitting. ...You know,kinda like it was intended to be a game from lvl 1-75.
    (1)

  4. #114
    Player
    TitusArtorias's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2
    Character
    Logath Stonefist
    World
    Coeurl
    Main Class
    Pugilist Lv 47
    While i don't agree with "end game being where the game starts" I do personally believe that without fates, this game would be near impossible to level all classes to 50 in any effective way. There are only enough quests for 2 MAYBE 3 classes, and to that end players need something repeatable, and somewhat easy to level other classes. I wish other ways were viable, but with the game set up as it is. It just isn't.
    (1)

  5. #115
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Leveling my 3rd class. It is just to boring. Grinding leves is unrewarding both questing wise and xp wise.

    If there is alternative quests or the ability to repeat quests again, it might not be so boring. As it is, the only difference between Fates, leves, dungeons and grinding xp by killing mobs... Is that Fates rewards more xp.

    Thus is it not sensible to grind fates? I think it is. And until SE can come out with new leveling content, etc. Fates is the best way forward.
    (0)

  6. #116
    Player
    Darkwerk's Avatar
    Join Date
    Oct 2013
    Posts
    89
    Character
    Darkwerk Dystopia
    World
    Malboro
    Main Class
    Arcanist Lv 50
    Why should class number 2 be as easy as class number 1 to level? Why should class number 3,4,5 not get harder as you go? What we have is a disagreement between people who enjoy
    "playing" games and those who just NEED to cap so they can stand around feeling awesome about themselves, despite how laughable the progression to that cap was.


    You will never find common ground between these 2 groups,in fact having both play the same game is asking for trouble and drama.

    As it stands now,if someone were to say I have X number of lvl 50 in FFXIV, the only answer to muster would be "so what",while thinking in the back of your mind how much of a bad newb they must be to think that worth mentioning.
    (0)

  7. #117
    Player
    pyrocyborg's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Emerelda Dal'taris
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Nothing new I guess but still:

    FATEs are fun, except when you repeat them all over in a group of 50 players trying to get their share. When you're in a small group or 3 or 5 players, they can be challenging (except bigger boss fight who would probably be impossible). Sure, it will not level as fast as swarming them, but it'll be fun. It's still better exp than dungeons... However, as you all know, every good FATE zone is overcrowded, which defies my point.

    Do FATEs need a nerf? Not really, as many said. If you offer good alternatives like dungeons that gives at lease twice the current experience points, and Levequest that gives a bit more experience points than main/sidequests, people will stop zerging FATEs as they'll be able to level almost as fast with something less mind numbing.
    (0)

  8. #118
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Jibs View Post
    Do you not realize that once you have levels a few classes you are gonna be out of quest except for leves fates etc? There are people who want a lot of different classes and this game is made for that. Nerfing fates are gonna kill it for those of us who want to level many different classes on one character...
    Well there's a way to over come that problem make a party go to a high level area and exp grind. Its not that hard to do
    (1)

  9. #119
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Why are people so depending on Fates and why are people wanting to nerf Fates. For the people that want to nerf FATES do a shout form a party and do some old school high level exp grinding. There you go problem sorted.
    (0)

  10. #120
    Player
    Azahel's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Y'mika Rhul
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    I can see that Fate grinding hurts the game in several aspects. But I doubt only nerfing Fates would really solve these issues.
    Because I believe one of the major factor is not the progression speed but necessary time investment.
    Let me give you one example:
    If you are a DPS and you want to do a dungeon* via DF then your queue time will be about 30 mins. Clearing said dungeon will take you approximately 45 mins to an hour.
    The time investment for one dungeon run is therefore roughly 1,25 hour at best and 1,5 hours at worst. That’s actually a lot of time if you think about it.
    With fates you can jump in and out at will with no strings attached and that a huge advantage.

    By nerfing fates you may slow the progression speed down, sure, but I doubt you will change the habit.

    *Note: Not talking about populated high level dungeons.
    (0)
    Last edited by Azahel; 10-17-2013 at 08:00 PM.

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