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  1. #25
    Player
    Hundred's Avatar
    Join Date
    Sep 2013
    Posts
    282
    Character
    Delcas Seven
    World
    Lamia
    Main Class
    Warrior Lv 81
    Quote Originally Posted by HarleenQuinzel View Post
    This is getting old. Nerfing fates doesn't require the total experience pool to be reduced. If you don't think that fates are leaps and bounds faster than guildhests, levequests and other such content then you are delusional. The total gain and ease of fates makes all of the other content that you would normally do to level completely useless.
    Do what normally? Guildhests give garbage for exp the second time around. Dungeon exp is based on whether or not there is a new person there. Leve exp is deplorable. Chain exp is fine, quests run out. As well the armoury bonus does not apply to Leves, it doesn't apply to guildhests or dungeons it only applies to fates. Which doesn't make Fates god sends, it means other sources of exp fall behind the second time around and many of them have decreasing value the first time around to begin with.

    I was in an area earlier to day a fate popped, nobody came and I did it alone, for the time it took to complete solo the exp wasn't anything special of it's own accord, the armoury bonus made it better undoubtably but without that it was nothing, could've done 2 leves in that time frame and gotten similar exp. Went to another quarrymill whole bunch of people, leves finishing in under 4-5 minutes, exp gain was rapid. Which only says to me that fate gain is variable based on the amount of people in participation and when enough people aren't there a fate can be pretty mundane and sometimes not even possibly to complete. For example who is going to complete Svara's Fall if it gave crap exp, and no one can complete it solo. If everyone was doing other things the FATE would just be ignored.
    This wouldn't be the case for Leves because there is a limit, not that I've ever reached 0 since there is little reason to use them as a battle class because they suck hand over fist and I rather run a dungeon.

    leves need a buff, should start with being affected by the armoury bonus
    Guildhests don't need to be super high in exp because they're more like tutorials but the 2nd time exp is too mediocre to even encourage running it a 2nd time for practice.
    Dungeons aren't bad, but if there isn't a new person in them they fall behind very rapidly.
    (0)
    Last edited by Hundred; 10-15-2013 at 09:46 AM.