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  1. #51
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by pandabearcat View Post
    Moontide, I don't think you understand that there are no other viable options for leveling up.(Snip)
    Quote Originally Posted by ChickensEvil View Post
    (stuff about how hard it is to do it with second class)
    You are both attacking my personal preference without touching the fact that it's an easy and unchallenging bit where only the speed of tagging monsters counts.
    For the leveling speed opinion: I do understand about the scarcity of the content. I've played MMOs back when it wasn't necessarily a smooth quest ride from the bottom to the top. Pausing to look for options about things to do is when I've found the most fun during MMOs though. Having to look at your options instead of "Do this one thing only" makes the virtual world feel more like... well, a virtual world.

    The main issue is the brainlessness, exploitation, class unbalance, gear irrelevance and easiness, not the exact XP value. Those are the things that need to change regardless of my own preference about leveling speed.
    (1)
    Last edited by Moontide; 09-21-2013 at 01:36 AM. Reason: Coherence

  2. #52
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Except all your arguments (from your last post, especially) argue about the xp gain.

    I'm sure we would ALL like to have interesting, perfectly balanced, engaging, and quick/rewarding content.

    The fact that none exists outside of the storyline quest is a problem.

    But as we have reiterated time and again, nerfing fates is not the answer to this problem. If you have an actual solution that

    1. makes dungeons more appealing
    2. makes player "skill" more relevent
    3. makes my goddamn dps queue not so long

    I would gladly hear it.
    (1)

  3. #53
    Player
    HFX7686's Avatar
    Join Date
    May 2011
    Posts
    26
    Character
    Mare Worser
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Moontide View Post
    General argument: "You don't actually have to participate in FATEs if you don't want to."
    This is unfair towards those who enjoy other forms of leveling up. Since FATEs are the single most powerful and easy way to level up, efforts for other, more challenging and to some more fun ways to level up will not be rewarded enough in comparison.
    No, you can still do the other, more challenging, and fun ways of leveling up if you want to. Absolutely no one is forcing you to level to 50 as fast as possible.

    There's no race to level 50 (and if there was, you've already lost). They're not going to shut the game down before you make it. If you want to take your time and do that other content then go ahead and do it.
    (1)

  4. #54
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by pandabearcat View Post
    Except all your arguments (from your last post, especially) argue about the xp gain.
    Effort versus reward has been my main focus all the time. The fact that it's too easy in comparison to almost everything else, especially when you take the huge rewards you get to account.

    And same to Axlle below. They are not alright the way they are. For the very least they need to start to scale properly and base the rewards in a manner where monster tagging is not as huge of a deal.
    (0)
    Last edited by Moontide; 09-21-2013 at 09:05 AM.

  5. #55
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moontide View Post
    In comparison to the MMOs of the past that's a blink of an eye. Either way as I said slowing things down is a personal preference. I enjoy the journey rather than the endgame. Hence I'd like it to last longer.
    yes, you enjoy it. but not everyone does. just because you enjoy it you would like to see it forced upon others for no other reason than your sole belief? again. there is no viable reason to reduce fate exp. all it is going to do is piss everyone off if people keep talking bout this. no one wins from any of this. what you guys and gals need to post is about buffing the other leves and dungeon queues. knowing SE they will listen to the people who complain than those who think FATEs are alright the way they are.
    (0)

  6. #56
    Player
    Taemek's Avatar
    Join Date
    Jun 2013
    Location
    Ul'Dah
    Posts
    199
    Character
    Taemek Frozenberg
    World
    Tonberry
    Main Class
    Marauder Lv 50
    When will people learn that nerfing is not the way to go. If you nerf Fates, they will just shift to doing something else and then you will be screaming for a Fate buff because no one is doing them....and the circle begins.

    The current design on the Fate system is taking in to account the amount of players doing them, therefor, the Fates are not a challenge when the Fate itself lasts no longer then 1 - 2 mins at times and you can barely get a skill off to land contribution.

    The sheer amount of people doing these Fates is making it trivial and sometimes you are lucky to even get a hit on a mob to gain contribution. I do not believe this is how the Fate system was orginally designed.

    What I woild like to suggest to fix this issue is, simply scale the diffculity of the Fate off the amount of people ethier inside the Fate Zone area OR the zone itself for that Level range as some zones have different level limits in them, i.e. Central Shroud. Scaling the NPC's will increase thier overall HP and Damage output, but the reward will still be the same. Therefor they take longer to complete and will require coordination, healers to actually heal and Tanks to actually tank.

    I disagree with bumping up the XP Dungeons to be on par with XP gain from Fates and I do not believe in nerfing them.

    This will make them a challenge and not a rush fest.
    (0)

  7. #57
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Renzo Genji
    World
    Balmung
    Main Class
    Conjurer Lv 50
    I hate stuff like this because I need fates. I already used up all the quests in game for Lance 50 and Arcanist 50. What am I supposed to do for my other classes? Nerf it and I simply wont bother to level them until there is a better alternative.
    (1)

  8. #58
    Player
    Wizzar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    9
    Character
    Wizzar Redrum
    World
    Cactuar
    Main Class
    Miner Lv 50
    Quote Originally Posted by CrazyDuck View Post
    I don't care what people say,by experiencing this for myself and testing this you can lvl very quickly by fate grinding,

    i was getting about 15k to 80k exp every 10 to 20 minutes and sometimes more.


    not only does it deceive the point in the game, but because you can lvl so fast it makes gear/crafting/dungeons pointless for getting to 50.

    (dungeons) - for gear and exp is pointless as the exp is no where near the exp you get from fates and the gear you will just outlvl anyway very quickly from doing easy mode fates
    (crafting) - pretty much the same food/gear for lvling pointless because you outlvl it so fast from fate grinding.

    its pretty much a breeze to 50 because of the fate grinding which makes dungeons and leve's obsolete for battlecraft.

    fates should spawn less and be a lot harder as they are a group live event that should be able to be completed in 3 seconds.
    as long as they delvl everyone who used it to get to 50, especially the ones who admit they used it.
    (1)

  9. #59
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Moontide View Post
    I've played MMOs back when it wasn't necessarily a smooth quest ride from the bottom to the top. Pausing to look for options about things to do is when I've found the most fun during MMOs though. Having to look at your options instead of "Do this one thing only" makes the virtual world feel more like... well, a virtual world.
    Ok, let's consider our options for leveling a second/third/fourth class atm:

    Mindlessly grind mobs alone
    Mindlessly grind mobs in groups
    Mindlessly grind low level dungeons
    Mindlessly grind fates

    Yep, you're right- that was loads of fun!

    It sounds to me like you have nostalgia goggles on. I've been MMOing since Ultima came out in '97, and I can assure you that I remember just how crappy mob grinding was in Everquest, XI and Aion. FATEs are just fine as they are. Dungeons need a boost to put them on par with FATEs (which would make them the superior options, since they also offer money and items). Neither needs a nerf.
    (0)

  10. #60
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Wizzar View Post
    as long as they delvl everyone who used it to get to 50, especially the ones who admit they used it.
    I agree with this 100%. Nothing bothers me more than seeing a level 50 (who I NEVER saw post anything about FATEs before they hit 50) suddenly appear screaming "NERF FATES!" just because they don't need 'em anymore.

    I think the promise of deleveling these individuals would certainly change the viewpoint of many of them.
    (0)

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