Except all your arguments (from your last post, especially) argue about the xp gain.

I'm sure we would ALL like to have interesting, perfectly balanced, engaging, and quick/rewarding content.

The fact that none exists outside of the storyline quest is a problem.

But as we have reiterated time and again, nerfing fates is not the answer to this problem. If you have an actual solution that

1. makes dungeons more appealing
2. makes player "skill" more relevent
3. makes my goddamn dps queue not so long

I would gladly hear it.