Quote Originally Posted by Moontide View Post
Yet if the level-up alternatives would be properly balanced they would have a choice. That way no other side would be feeling like their own efforts would go unrewarded in comparison. That was my point first and foremost. More variety that's viable when comparing the alternatives against each other in effort versus reward.
Okay, sure. But the way to do that is by making exp rates comparable, and also differentiating them enough.

And nerfing fates doesn't do either of that, because leves are still horrendous for, well, everything, dungeon queues are still awful for dps, and also healers post 30 (too many scholars).

Even if I wanted to queue dungeons all day I literally could not, as the queue is about 1.5x as long as the dungeon itself.

So unless someone suggests a solution to make everything else more appealing, I am completely against nerfing FATEs.

Also what I mean by differentiating them is, leves should fill the niche of getting you more gil. I think all leves should provide vastly more gil (on the order of 2-5k per leve at 50), and comparable xp to FATEs at 50 (also make them privy to the "max level" bonus of 50%). So leves should give about 75% of a FATE's xp (so that you still do FATEs when they pop, but your leves are worthless and partying shouldn't be such a huge issue). And leves are autocapped at 6 per day, so you cannot farm them endlessly for gil either, but it provides alternate forms of income (so people will actually buy your crafting stuff!).

Dungeons need trash to drop actual gil, or trash loot at low chance (could be small amounts of tomes, or items on par with the boss drops at a 1% or so chance). Bosses should give XP = a FATE boss of the same level (not a 30 min event FATE).