Quote Originally Posted by pandabearcat View Post
I played on average 3-5 hours a day, for about a week to cap 1 class to 50 primarily using FATEs. Took about the same (a bit more, since I wasn't focused on super fast rushing) to do the same using the storyline quest. How is any of this "instant"?
In comparison to the MMOs of the past that's a blink of an eye. Either way as I said slowing things down is a personal preference. I enjoy the journey rather than the endgame. Hence I'd like it to last longer.

Quote Originally Posted by pandabearcat View Post
If you nerf fates, people will just do massive dungeon queues, or massive chain farming, or what have you. And then people will cry for that nerf. And people will still be doing the same, mindless whatever, because guess what, some people DO want to get to 50 quickly, to play with their friends, test out an alt, what have you.
Yet if the level-up alternatives would be properly balanced they would have a choice. That way no other side would be feeling like their own efforts would go unrewarded in comparison. That was my point first and foremost. More variety that's viable when comparing the alternatives against each other in effort versus reward.