Quote Originally Posted by Moontide View Post
And from a personal point of view I like crafting. A style to level up which needs neither gear nor time will diminish the need for crafted gear and consumables at any level before the top. There's simply no demand for it. This is the reason why I'd like to see leveling up be slower in general.
Crafted gear is not bought for more reasons than being "unnecessary". Look at the completely organic methods to MAKE MONEY. As in, what puts gil into the game. When you craft something, you are expecting someone to already have cash to hand over to you. Problem is, noone has any money except for the crafters... because crafting/gathering is the ONLY way to really make money in the game. I get nothing for killing random mobs, FATEs actually DRAIN your money because you are destroying your gear faster than the money rewards can pay to repair it (especially above 45), dungeons also barely give enough gil to pay for the repairs, so where does organic money come into the game? I won't buy stuff simply because it is easier and less work to buy GC gear as you level or make use of the quest reward gear.

FATEs are not the cause of your issues (actually if not for FATEs giving CS, you wouldn't have any option for gearing except for dungeons... which would still not help your "crafting" cause.)