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  1. #1
    Player
    Inviticus's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vygar Dalratha
    World
    Exodus
    Main Class
    Gladiator Lv 37
    Most of the fates don't encourage you to play your role (and sometimes actively discourage it) and therefore play in detriment to the game because they do not reinforce party mechanics and team work. While a nerf to these things might be necessary, I would MUCH rather see an xp reward increase to Guildhests, Dungeons, and Leves in parity to the current Fate XP ratio before nerfing the only effective avenue of leveling your other jobs.

    In my honest humble opinion, the leveling experience in this game isn't very well designed and needs a lot of tweaking in order to make it a fun experience beyond your first class. Fates aren't enough.
    (2)

  2. #2
    Player
    Norister's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Norister Candidior
    World
    Excalibur
    Main Class
    Marauder Lv 45
    i pretty much only do fates for GC seals.

    sure it takes longer to level up the way I do. but im not in a race.

    dungeons, leves and quests are the way to go, imo.

    raise exp inside dungeons and let people get gil inside. that'l fix it.
    (0)

  3. #3
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Said it in another post, but will say it here. Have you people even leveled in this game? I get the feeling that you haven't. You do realize that in order to even UNLOCK said end-game content you HAVE to have done the story quest. Most of the critical parts of the story quest is instanced forcing you to, 1: Have gear, and 2: not be a baddie (Thank God for forced level sync). Then to top it off, you are FORCED to run 9 dungeons and 3 primal fights (and if you think garuda won't weed out some of the bad players forcing them to be better you have NOT done that fight) all to even unlock the endgame (HM Primals and BCoB).

    Then combine that with your class quests giving you most of your critical abilities, you HAVE to run them solo, and while they are not "hard" if you are properly playing your class, you generally cannot just auto-attack to win.

    FATEs are not the reason for bad players... bad players are the reason for bad players.

    EDIT: Also, while FATE grinding is the "fastest" method to level an alt class/job it is not "quick" by any means. Just rough paper math from personal experience.
    1-10 about 1 hour
    11-20 about 1 level every 15 - 20 minutes (or 3 - 4 hours)
    21-30 about 1 level every 30 - 40 minutes (or 5 - 7 hours)
    31-40 (this one is harder to guestimate since coerthas is really hard to FATE grind due to population) but my horrible experience has been 1.5 hours per level. I would guess this would be closer to 40-50 minutes if done better so in a perfect world (7 - 8.5 hours) personal experience has been closer to 15 hours... really painful.
    41-50 about 1 level every hour (assuming the zone isn't over-populated... I have experienced both sides of this coin) so 10 hours.

    BEST CASE 1 - 50 in about 26 hours... I would put the average closer to 35-40 hours. Assuming 3 hours a day of gameplay you would be 50 in around 12 days or so if you didn't side track on anything else... just the one class, so class story, no main story, no dungeons, no nothing. This is really not that bad. So please tell me how FATE grinding is "fast" leveling again?

    Edit 2: Unless you are still a believer in the days of EQ leveling which took months of playing 6 hours a day to hit max level... in which case, get with the times or go back to EQ... because games have not been like that for a long... long time.
    (3)
    Last edited by ChickensEvil; 09-18-2013 at 11:55 PM.

  4. #4
    Player
    mr_wazzabi's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah to Gridania
    Posts
    137
    Character
    Belvedere Lamare
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Fates are good the way they are. What they can do is increase the xp reward for dungeons so they're more worthwhile. Right now some fates give more xp then the hardest dungeon at level, ie svara fate vs qarn dungeon
    (4)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The people complaining about FATEs either have all 50's, or no 50's.

    If you're somewhere in between, you're probably a masochist if you want to nerf them.

    The problem is plain and simple, there is not nearly enough content for 2 classes to 50, let alone all 8.

    Nerfing FATEs just means your grind is going to be long, and painful.

    I have no idea how on earth you think its a good idea to nerf the only viable leveling plan for those without storyline quests.
    (7)

  6. #6
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    (8)

  7. #7
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tolmos View Post
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    God this. Such self serving hypocrisy.

    Instead of wanting to nerf everything and turning exping a second job into unplayable crawling, why not suggest a buff to Dungeons and Leves so they're more appealing, making the game itself better for everyone instead of making FATEs suck so bad they're forced into subpar content that should be better in the first place?

    The answer is never nerfs. Nerfs make things works for everyone. everyone. A solid buff to Dungeon and Leve exp output would solve this problem in a lot of cases... Also, there's really no shortage of people doing dungeons, Just shortage of Tanks/healers in general. thousands of DD though.
    (8)

  8. #8
    Player
    Laiyenu's Avatar
    Join Date
    Aug 2013
    Posts
    227
    Character
    Laiyenu Rae
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Tolmos View Post
    I love how, whenever some hits 50, they suddenly post on here that FATEs need a nerf. Never seen them post that BEFORE 50, but once they get what they need out of them? "OMG NERF IT QUICK BEFORE ANYONE ELSE HAS A CHANCE TO MAKE USE OF IT!"
    Best post entire thread /done.

    On the fate note, Do you really want to level every other class without them? Its freaking painful even WITH them. SE could fix this by making Dungeons give way more exp and making all mobs drop gil (Looking at you Dungeon trash dropping 1 gil).
    (0)
    Last edited by Laiyenu; 09-19-2013 at 05:51 AM.


    I'm the Bloodgaru Queen.

  9. #9
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    I'm only into my early 30s and think that FATEs need a nerf. It's convenient, sure. But it's so convenient that it makes too much of the other awesome content pointless. They need to balance that out, and I'd rather not have the journey be any faster than what it is now. Make it too fast and you'll fail getting a steady community. There's a ton of awesome content, flavor, challenge and lore there. Something like FATEs makes many people miss all that. Providing options is a good thing, but if one of them overrides most of the others you can't really say that there's much of a choice you can take.
    (2)

  10. #10
    Player Axlle10's Avatar
    Join Date
    Sep 2013
    Posts
    238
    Character
    Axle Ten
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Moontide View Post
    I'm only into my early 30s and think that FATEs need a nerf. It's convenient, sure. But it's so convenient that it makes too much of the other awesome content pointless. They need to balance that out, and I'd rather not have the journey be any faster than what it is now. Make it too fast and you'll fail getting a steady community. There's a ton of awesome content, flavor, challenge and lore there. Something like FATEs makes many people miss all that. Providing options is a good thing, but if one of them overrides most of the others you can't really say that there's much of a choice you can take.
    And this is where most people get it wrong. you cant miss out on the main story because it is REQUIRED to unlock the endgame content. What some people do is fast track to 50, then go back. but i would say that 90% of the people actually level with fates and then complete the story quests. Fates are perfectly fine the way they are.
    (0)

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