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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,888
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Fire II twice. 18k xp. On boss-type Fates, run dps string 3-4 times and leave. 19k xp. Repeat from level 48 to 50. Shortest FATE I've seen... kill type, took 18 seconds, most of it in spawning the 3 separate waves. I'm not sure where the fun is in just trying to hit a group of targets once each before they disappear. The XP efficiency of it has either you running all over for a smidgen of combat or else hitting 50 well after your friends.
    (3)
    Last edited by Shurrikhan; 09-28-2013 at 04:23 PM.

  2. #2
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    The problem isn't really FATE XP though, the problem is that all the alternatives are just so bad.

    Hell, I really enjoy group content but between how reliable they are and how horribly XP inefficient they are I can't really justify doing dungeons at lower levels just because the XP gained is so awful, that has nothing to do with FATEs, they're just horribly unrewarding.

    Plus it's sort of obnoxious to come in here and decree that people who want to level quickly or who might enjoy zerging content are playing the game "wrong" and then demanding square destroy that for them. Fixing exploitable mechanics is one thing, but trying to make the whole game more grindy is just silly.

    I heard they're doing something to ease the problem of people blazing to 50 in all their jobs
    I keep seeing people throw comments like this around but no one's actually articulated why it's a 'problem' that the option to level more quickly exists.
    (0)

  3. #3
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    You all are looking at two sides of the same coin, people. "FATEs are fine, everything else just sucks" and "FATEs are bad because it gets too much EXP in comparison to its alternatives" is basically the same thing, just a matter of perspective. If anything they'd need to make FATEs more difficult. Solely for people actually starting to need to also gear up while leveling up they would make both crafting and dungeons slightly more relevant.

    The primary argument for slowing XP intake down for most would probably be more long-term goals and thus more subscriptions. Sure, it'd mean more grind, but then again isn't that directly what most MMOs are about unless you're into PvP or roleplaying?
    (0)
    Last edited by Moontide; 09-29-2013 at 04:24 AM.

  4. #4
    Player
    Kort's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Kort Mcshort
    World
    Mateus
    Main Class
    Botanist Lv 49
    There is nothing stopping ANYONE from leveling another way but Fates. So happy the OP tested it to level 50 for the rest of us and decided that it was to fast for him to get to 50 so the rest of us shouldn't be allowed to do it.
    (1)

  5. #5
    Player
    Elegance's Avatar
    Join Date
    Aug 2013
    Location
    Ecclesia
    Posts
    120
    Character
    Elegance Ebonheart
    World
    Tonberry
    Main Class
    Carpenter Lv 50
    then make them scale properly, not nerf them.
    (0)

  6. #6
    Player
    Chauve's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    40
    Character
    Chauvie Lorea
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Elegance View Post
    then make them scale properly, not nerf them.
    This is more of the answer I wish people would use more often. fates don't need a nerf, they just need fixing. Nerfing fates isn't going to change the way players (who don't participate) play the game. It's going to tick a lot of people off, and that's where it'll stop.
    (0)

    FFXIV Junkies | http://ffxiv.junkiesnation.com/ | Bringing you all the latest on FFXIV | -Lauren

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    In a way Fates should be buffed.

    More specifically, the mobs should be buffed in relation to how many playerss are in the Fate active area. More people, tougher mobs. So it stops being a mindless AE spam fest.

    If any have played Rift, you will understand what I mean. As with Rifts the first wave are the weak ones, yet if many people kill them, the next wave are much harder, hit harder and have higher HP to balance and keep the challenge for the quantity of players doing said event.

    One the small number of occassions where I have happened upon a fate being done by 3-4 players they are actually fun to do, until the AE zerg rush appears and blitzes everything in a nano second. Personally I have never joined, nor have intention of joining a Fate farming party because of the lack of skill or risk involved in that style of play. It takes me longer to level, but last time I checked, there isn't a time limit of when you have to "finish the game".

    To those who said they enjoy levelling, fine. Question is, if you enjoy levelling, why do you want it to end so quickly? Personally if I enjoy something, I want it to last. Otherwise, I only want it to end as soon as possible if I DON'T enjoy it.

    To reiterate: Make Fate mobs scale in difficulty in relation to the number of players within the Fates active area.
    (0)

  8. #8
    Player
    gadenp's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Irisa Phoenix
    World
    Masamune
    Main Class
    Conjurer Lv 50
    -1 for this topic.

    Why nerf, if you do not like fates then do not play them.

    This game already forces people to do dungeons across many levels.

    End game is pure Dungeon grind. If bad players only grind fate and thus suck in End Game dungeons they get kicked out extremely fast or run into a skill brick wall.

    Also bad player is bad player.

    My Primary is WHM, I leveled up my secondary class BLM by leves and fates. I do not see how that makes me a bad BLM. I still can still run CM, Pr, AK easily ...

    Ok player is ok, bad player is bad. Good player is good. It is as simple as that.

    My friend has a PLD that he has not touched in 3 years (Legacy). He played BRD all the way to 50. Switched to PLD after lvl 50. After reading the skill tools. Asking for advice. Playing a few dungeons (still better then some tanks), he is now a pro.

    Thus from my experience FATE does not nerf skill. Nerfing fates just makes the game more grindy and boring for secondary DOW/DOM classes.

    Bad gameplay nerfs skill. Simple as that. And bad game play is based on user abilities, willingness to learn, willingness to seek skill and willingness to comprehension.

    Everyone has to start somewhere, but it is where you go from there that makes a big difference.
    (1)
    Last edited by gadenp; 10-03-2013 at 05:20 PM.

  9. #9
    Player
    Klutz64's Avatar
    Join Date
    Aug 2012
    Posts
    138
    Character
    Alma Wyndsong
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    First of all, I love the idea of somehow buffing up the mobs of FATEs based on the number of players participating, probably hard to do but it would alleviate the problem of being able to zerg rush through FATEs in no time at all.

    That being said, FATEs of X level should give roughly the same experience as quests of X level, but right now they give significantly more. I don't really think this will ever be changed (decreasing the speed of leveling will never ever happen after an MMO launches) but it does seems like an odd design decision.
    (2)

  10. #10
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Dungeons should give 2x the exp fates do. They are harder, require teamwork, and generally take much longer.

    However fates shouldn't be nerfed.

    This way you have the choice of doing harder content and gaining more exp (dungeons). Or playing casually and getting a bit less exp (fates). That way there are also players who can help the new players who join the game and need to complete the dungeon.
    (1)

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